ok, i thin, i got it.
forgive me for the bad makefiles. but i'm beginner in makefile. ok, you go to Sources and do the make. you can also go to all dirs and do the makefile on your own :)
if all is done, the program is in "Bin/" . its the...
ok, thank, i will check something. but first, i can say, that the diffuse shader is much faster, then my bumpshader. by the way, my shader compiler doesn't know the command "float max(float,float)". but opengl es 2.0 does.
yes, thats a great idea. but how can i do this?
i have a fullscreenapplication. that means, that 3000 polygones on the screen. and i have 10 fps.that means that 384000 pixels will be rendered. backface culling is on. but i don't know how much faces will be skipted.
but it must be possible to render 384000 pixels in 50 fps.
i'vw got a little problem. i'm programming a opengl es 2.0 application.
but 3000 polgygons are too much for the pandora. or isn't it?
i use the cdev-tools on pandora and the libGLESv2, libEGL for linking.
perhaps i forgot some compilerdefines? or is this the wrong sdk?
more and more titles of android are made with unity 3.x. and also android is running on open pandora. thats very nice.
but here is my question. did anybody has tryed to use the inputdevice (dpad, joystick and keyboard) from unity on open pandora?
are these inputdevices are mapped to...