Yeah, I noticed that the download was updated. I've tried to follow the competition rules, sorry for any inconvenience. Anyways I would like to hear what people thinks about this update, I don't have any feedback of this version. Thanks in advance
Yes, but the rules were "don't release anything to the public before competition results" so... this release is about one month old, but I think that it deserved an announcement on this forum.
Hello! Now that we have the competition results of GBAX2005 compo, I can give you the download of the latest version of my game. If you don't know what is this game about, I can tell you that is a vertical shoot'em up game where you have to be good at dodging too. This new version improves a lot...
This is false, text_z in Fenix only affects z value for the new texts you want to write (i.e.: in Space Dodger the "PAUSE" text is over the "SCORE" and "LIVES" texts)
Oh... I'm late here... :(. I got the same error when I compiled in Fenix v0.83 and tried to run on the DC (this error in spanish means "This isn't a DCB version 2" (dunno why DCB version 2). Maybe FXC was v0.83... maybe not, but that Fenix is buggy that's a truth :P
I forgot to reply that in the PM, sorry! It happens the same to me in 16 bit, but dunno what happens in 8 bit (I didn't needed different font colors :D)
Again! great ideas :D, it would be nice if I have time to add them, I'll try to mix several ideas in one or more when thinking on implementing them
Ok! first I'll put a FPS counter, and when I got the asteroid limiter (because there was a pod limiter) I'll need that you tell me where the FPS...
:D Thanks!! My first task in the new version is to find a solution to those awful slowdowns. First I will set the game to 30 FPS (is in 40 on this version), and see what happens, then... I will see what I can do.
Really nice idea!! That's a great idea for level 5 or 6 maybe! :D
Obviously that...
Most of the speed ups I got are because I used a black screen as background and I didn't used any of the predefined scrolling routines. The speed gain is very noticable on the DC version (with pre-defined scroll the game ran 10 - 15 fps), and not so noticable on the GP32 version, anyways try to...
Ohh! I know what happened... when I made the score font I only made it with numbers to gain ram... but I forgot that it needed symbols too!:P, the next version will include the new font. Quiest, tell me if you want to add something to the game. I'm thinking in a new kind of enemy (another type...
Wow... really a crazy bug! :blink: . I'll take a look at the sourcecode in some days. Anyways, looking at GBAX2005 competition rules I discovered that I have to make an update in order to compete, so please continue sending feedback/comments/whishes for the game so I can make an update (anyways...
Hey Quiest! without your great help this game surely have never seen the light of the day (sorry if you didn't like the way I put your name :blink: ). And about additions... hmmm.. I don't think i'm gonna make them in the near future, i'm working on other projects (like finishing the kart racer...
Hello! Today we want to announce that Quiest and I have ported Space Dodger to the Gamepark 32 console. We had to re-program almost all the game, resized and brightened the graphs for this version. Also we have adapted the intro so it fits on the GP32 ram. Here is some information taken from the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.