Recent content by Nitro

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    GP32 Allegro In Gp32

    I think the project was dropped. I believe Craig was the one working on it, but I don't think he ever intended to make it a full port. He just converted a few things to work on the GP32.
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    GP32 Castle Of Dr Malvado

    I haven't looked at the fenix language, but as far as I know it's based on the Div-Arena engine (thats where Dr.Mavaldo came from orginially). Div-Arena had some functions for Mode 7 style effects and thats what they used to make the sprite grow and rotate, so I imagine it's part of Fenix too.
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    The On-going Flu/blu Saga

    Does your brother take the 'special' bus to school ?
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    Who Here Klik's?

    Yep, I used to use their software until a few years ago. I gave it up in order to move onto Blitz3D, and now I've moved onto C (still use Blitz for PC stuff). Once you've gotten into real programming, it's hard to go back to the klik stuff because it feels so limited in comparison. Having said...
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    Animation Test

    Wow, that's really nice! Does it use your own 3d engine?
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    Tutorials

    I actually bought that book a while ago, and I was pretty dissapointed in it. I already new how to draw decent sprites (I'd been doing game dev for a few years before) but I was hoping this book might have some good professional tips. Unfortunatly I was wrong.. all he seems to be able to create...
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    The British Meet Up, And My Problems

    Haha! Yeah.. No parents.. It would kinda dumb-down the fun quite a bit. They might give me a dodgy look if I swore infront of them :lol:
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    Wifi Speed Help

    If you've got a 802.11b wireless network, then the maximum speed you are going to get is 11Mbs a second which is about 1.4 megabytes a second. So you're probably looking at a couple of hours atleast to transfer 16gb.
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    3d Or Just Lines?!

    You can tell your friend that 3D graphics cards are not required to produce 3d graphics ;) It can be done in software too, like in the Yeti 3d engine. As for Doom, i think it uses raycasting, which does build the image on screen using lines or strips. It's not thought of as true 3d as you...
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    Gp32 British Meet Up

    It was cool talking with you, DJWillis :D and I still owe you that Scumm title screen, don't I? :blink: Damn I'm bad with remembering things. If you still need it, I'll see if I can get it done sometime. Bit busy with art commisions right now <_<
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    Gp32 British Meet Up

    I'm sure I'll be there. It was a good laugh last time, and it was nice to talk to the people there. :) Edit: Yeah, if you're going Nigel, you should bring some chat boards with you. I'd buy one there :D
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    Electronia, Wow!

    That's like asking ID software to make a point and click adventure ;) Maybe he only likes making puzzle games, or he's best at creating those.
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    GP32 Outrun/hang-on Race Track Graphic Effect?

    I'm still not sure how the track data is stored though. I'm pretty sure it's not one giant texture like it would be for a mode 7 effect. I'm still none the wiser on how to achieve this effect, even if its all done in software (not using real raster lines) ;) I think the image is distored using...
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    GP32 Outrun/hang-on Race Track Graphic Effect?

    It's a different effect than Mode 7. I can't seem to find anything on the internet about it, either. Guess it doesn't help when I don't know what the effect is called :rolleyes:
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    GP32 Outrun/hang-on Race Track Graphic Effect?

    Okay, so it's probably a bit strange to see me asking how the Outrun/Hang-on race track effect is done, seeing as how old and out of date it is etc ;) Funny thing is, I can understand and code Mode-7 and voxel stuff, but I'm not sure how to recreate this kind of graphics effect. I'm pretty sure...
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