Recent content by mr_lou

  1. M

    Give Me Input For Indiegamemusic.com Improvements

    Hy all It's time to implement an improvement for IndieGameMusic.com. I want to add tags to the files there, and I need your suggestions to what tags there should be. Currently, a musician can add a track. This track can be available in multiple fileformats, such as MIDI, MOD and/or MP3. See an...
  2. M

    Indiegamemusic.com Project Startup

    I've added BPM and price search now. The site is online now, so you may add your tracks now.
  3. M

    Indiegamemusic.com Project Startup

    Thanks for the feedback. I've put your BPM request on my LookInto list. :)
  4. M

    Indiegamemusic.com Project Startup

    Alright. I have now put the first version of the search function online. I'd appreciate feedback. What do you think? What's missing? What could be left out? http://www.indiegamemusic.com/gdsearch.php Thanks
  5. M

    Indiegamemusic.com Project Startup

    Yes, the different categories is a must. I'm thinking about which ones to choose. I think the Proud Music Library has a really nice search GUI similar to what I had in mind, but it's a bit too stuffed with options though. I'd like something similar to that, only scaled down. e.g. by excluding...
  6. M

    Indiegamemusic.com Project Startup

    Aah, of course. That's what I didn't think about. So we agree that finding free music isn't a problem. I did have a look at your page (btw, link to Cavecopter download is dead), but I only have a GP2x device so I can't run GP32 stuff (right?). Anyway, downloaded Blips and Znax. Nice 4-channel...
  7. M

    Indiegamemusic.com Project Startup

    I'm not doing loads of tracks each month, and I don't have the time nor interest in doing music pr. request (because I have a daytime job, sparetime game-development and other stuff going on as well). But I like doing a track every now and then, mostly to take up a challenge like e.g. "Try to do...
  8. M

    Indiegamemusic.com Project Startup

    Sounds to me like you're a musician? If so, please read this instead: http://www.ctgmusic.com/topic.php?id=8664 A lot of good debate going on there, from the musicians point of view. I can't see a problem with the missing "I'm crafting the music especially for the game" thingy, except that in...
  9. M

    Coders Guidelines To The Musician

    Thanks for your replies, to everyone. It's helped me getting an idea of how to build a website I'm planning. See more in this post. http://www.gp32x.de/board/index.php?showtopic=40847
  10. M

    Indiegamemusic.com Project Startup

    Hello fellow game-developers I'm writing you because I'm creating a site at www.indiegamemusic.com which I plan to become a link between indie game developers and musicians. This letter is an invitation to you as an indie game-developer, to participate in the design phase with your suggestions...
  11. M

    Coders Guidelines To The Musician

    So you're not thinking much about CPU usage? Is there anyone here who refuse to use MOD and XM files instead of OGG? (And why?)
  12. M

    Coders Guidelines To The Musician

    But is the number of channels important when you look for music? Would you have used e.g. a 32 channel XM as well, or 8 channel MOD? Is there any advantage in using a 4-channel MOD over OGG and vice versa? From what I gather from the replies, it just doesn't seem to matter one bit?
  13. M

    Coders Guidelines To The Musician

    Where are all the coders at? Gimme some opinions about what you prefer to use in your game.
  14. M

    Coders Guidelines To The Musician

    Good point. But especially XM can be stuffed with multiple tracks which all have a lot of effects, and I imagine an OGG requires less CPU power in that case, but must admit I don't have the technical knowledge (which is why I'm asking in this thread :)) Anyway, I'm also interested in knowing...
  15. M

    Coders Guidelines To The Musician

    I'm starting this thread as a musician, and hoping that a lot of GP32 and GP2x coders will give their input. I'm curious as to what the average GP32/GP2x coder prefers when it comes to music in your games. I imagine it's a question of speed vs easy-to-handle, so I'm guessing the music mustn't...
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