Recent content by maciek_urbanski

  1. maciek_urbanski

    Refund problem

    I'm trying to cancel my Pandora order. I'm working on other hobby projects where I have access to actual hardware. It seems that Pandora missed the mark for me. For canceling I'm mailing openpandorasales@gmail.com. my communication log: 2010-12-03: sent: email requesting order cancellation...
  2. maciek_urbanski

    Direct (close-to-the-metal) open-source SGX driver

    Basically you cannot replicate functionality of a driver basing on analysis of it's binaries, because that would constitute a "reverse engineering" and that's illegal. You can however analyze binaries to find out how hardware works. You can use this knowledge to create driver presenting...
  3. maciek_urbanski

    Direct (close-to-the-metal) open-source SGX driver

    You're right cb88 I'm neglecting Pandora-related activities for now. I've figured out SGX instruction set, most of USSE related specs and places in code I must intercept for capture/replay mechanisms (next step of reverse engineering). My OGL ES setup works (via ATI emulator on OGL 2.0) and I...
  4. maciek_urbanski

    New 3d App!

    Damn - I replied forgetting about 1st April. I guess laugh is on me. :D
  5. maciek_urbanski

    New 3d App!

    DOOM3 at 15fps ?? That's awesome. :D Splendid job everybody ! And kudos to ID for being constantly supportive of open-source movement. :D
  6. maciek_urbanski

    Release Quake2 Nanogl

    Damn. This is awesome. I didn't thought it will be that fast at 55MHz. B) Please do a re-test when you'll have SGX clocked at 110MHz. I wonder how does it scale... :)
  7. maciek_urbanski

    3d Demos

  8. maciek_urbanski

    Pandora Needs To Go X86 (eventually)

    I agree that for the time being OMAP3/CortexA8 has better capabilities and performance/watt than Atom. But don`t underestimate weight of Intel, smartphones & MIDs are too big market to let go... So the question is: "If there would be a Atom chip that is directly comparable (feature- and...
  9. maciek_urbanski

    3d Demos

  10. maciek_urbanski

    3d Demos

    True and not true at the same time. ;] SGX registers are scalar, so most of the time shader that calculates 3 channels takes 3x more clocks that shader that calculates only 1 channel. If we do averything in two pases: 1. rendering to one full resolution luminance plane (800x480) with 1...
  11. maciek_urbanski

    3d Demos

    You mean 110? 110MHz ? If yes - what's the SGX clock on those videos ?
  12. maciek_urbanski

    3d Demos

    It seems that low-complexity scenes are getting 25-50 FPS, but some shaders (like at 5:10) get very slow... Here you have 3D demos with more complex scenes on beagleboard: CODE http://www.youtube.com/watch?v=3ToYOgP9f9U I don`t know about resolution, but FPS is on the poor side... We`ll have...
  13. maciek_urbanski

    Omg! Another Keyboard Topic! ;]

    Maybe something that does not need taking apart Pandora during installation... AFAIK Pandora will have keys printed with glow-in-the-dark paint. Correct me if I'm wrong, but doesn't that mean that UV LED pointed towards keys should make them glow ? If yes - simple clip with low-power UV LED and...
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