Recent content by jimb

  1. J

    GP2X Blitzmax Compiler For Arm9

    Simon Armstrong from Blitz Research asked whether coders would be interested in a BlitzMax compiler for ARM9 processors: http://www.blitzmax.com/Community/posts.php?topic=64322 Since the GP2X has such a beast it would be great to be able to compile a BltizMax game for GP2X! If you're...
  2. J

    Screen Response Time

    Thanks everyone. Great feedback.
  3. J

    Sensible Soccer For Pc, Xbox, Ps2 Q2 06

    SWOS was absolute king in terms of playability. My brother and I hammered our Competition Pro joysticks playing this game. Fast paced, clean graphics, and red-raw gamplay. A huge favourite of ours.
  4. J

    Screen Response Time

    Since the GP2X features the same screen as the GP32 BLU unit I'll direct this question to those owners (and the devs of course) ... I know there have been comparions between PSP and GP2X and the general opinion is that the GP2X screen output is much brighter. Assuming this is correct, what's...
  5. J

    Chavs

    All you need to know: http://www.chavscum.co.uk
  6. J

    GP2X Developing For Gp2x Via Windows

    I have given up trying Linux installations. Every version I've tried fails to work. I usually get as far as installing/loading then ... blank screen. Penguins hate me. @DJWillis .. Sounds terrific!
  7. J

    GP2X Developing For Gp2x Via Windows

    Is is possible to develop for the GP2X from within the Windows environment? I know there is CygWin but I don't really usderstand how I would set the thing up to compile Linux executables. If it is at all possible that is.
  8. J

    Distraction From Delay Of Gp2x

    Give ProPixel a whirl. Its VERY close to DPaint.
  9. J

    GP2X Early Days Into Sdl But ...

    Ahh I see. I assumed these 'globals' were being defined in the Blitz.h file. Righty dokee, I have now added this to the Blitz.cpp file and everything is good to go: // globals SDL_Surface *screen; // main screen int gfxW; // graphics width int gfxH; // graphics height Uint8...
  10. J

    Distraction From Delay Of Gp2x

    Funny you guys should ask that. I too am a Basic programmer but I've dug into C++/SDL. Hopefully I wont trash my PC in the process. Anyhow, what I'm doing is wrapping some of the SDL functions into Blitz Basic like commands to try and make things easy for myself. Here's a very early example...
  11. J

    GP2X Early Days Into Sdl But ...

    C++ I'm using the Dev C++ IDE plus SDL package. Is it best to learn C or C++ for GP2X development? I have placed the functions in a separate *.cpp file but I get lots of [Linker] Undefined reference to screen ... plus all of the other globals. I'm not sure how to cross-refence all this...
  12. J

    GP2X Early Days Into Sdl But ...

    Woo! Fixed by doing: float v=0.0; Something as simple as that. I guess I've got a looong way to go yet. If you can spot other bad programming practicies please let me know. Thanks fishy.
  13. J

    GP2X Early Days Into Sdl But ...

    Fellow coders, I'm just getting into SDL and therefore I'm still at 'newbie' level 1. So far, I have manged knocked up a tiny example which *should* display an image going around the screen in an arc using sin() and cos(). Only thing is, the image does not move. Any ideas? Note: I have...
  14. J

    GP2X Why Sdl?

    Great info guys. I think its best if I get stuck into some tutorials (thanks fishybawb) and see how far I get. The SDL source code does look scary to me because I'm used to BlitzBasic/BlitzMax code. I'll hold my breath and dive in.
  15. J

    GP2X Why Sdl?

    First I must confess I only have a very limited understanding of C/C++. Right, after having a play with DevC and SDL/Allegro I find Allegro much easier to get to grips with. I'm therefore wondering why SDL has been chosen for GP2X? Are there any significant benefits such as smaller code...
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