Recent content by hessiess

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    Quad-Ren 0.5 Released

    Slaps self. About WM_CLOSE, this code is based on the NeHe windows opengl set-up code here which handles WM_CLOSE but not WM_DESTROY as is done here. Considering that my event problems are related to the window not always closing properly, this may be the cause. Though for some reason the...
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    Quad-Ren 0.5 Released

    Its using a WndProc callback, basically just raw win32 api. Yes I have considered using SDL, it is currently the only API supported by Quad-Ren, however I want to add multi-window support which is not available in SDL. Ive bean building a simple wrapper class that wraps around the underlying...
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    Quad-Ren 0.5 Released

    Is there any one here who has knowledge of the win32 API? Im working on a cross platform layer for Quad-ren, including a native win32 OpenGL interface. Its mainly working except for some problems with event receiving, for example the program wont always close when the `x' button is clicked.
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    Quad-Ren 0.5 Released

    Quad-ren is a resolution independent 2D graphics engine which focuses on minimalism and follows the suckless philosophy. The applications created with Quad-ren are always resizeable, either running in a window or full screen, allowing them to work flawlessly with a wide range of screen...
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    Quad-ren 0.2

    QR is meant to be compiled as a shared object and dynamically linked, no main function should be needed as that is defined in the application using the lib (see the example programs)
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    The Orx 2D game engine will be ported to the Pandora

    If it runs in a fixed size window then logic says that it will appear smaller on a monitor with a higher DPI, hence fixed size window = resolution dependent. Fixed size windows should be disabled *NOT* enabled by default.
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    Quad-Ren scripting language

    Agree, If I do go the `custom' route then it will almost certainly be a dialect of Lisp, because other syntaxes would be to hard/time consuming to implement. I'ts mostly intended to be a replacement for the on_event, on_animate and possibly on_drop, to allow node behaviours to be stored in the...
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    The Orx 2D game engine will be ported to the Pandora

    The maximize button is greyed out, which means the window is non resizeable, which means that it IS resolution dependent in that it won't run maximized on different sized monitors.
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    The Orx 2D game engine will be ported to the Pandora

    From the screen shots it appears to be resolution dependent.
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    Best game development resources?

    Blender is not hard to use, and is massively faster than anything else especially at poly by poly modeling(one of my interests) due to being keyboard driven. I have used 3DS MAX and absolutely hated it, the interface is too fixed, and feels extremely clunky because of all the mouse driven menus...
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    Quad-Ren Python bindings

    ^ Maby ^_^
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    Quad-Ren scripting language

    If you do decide to create a binding then please release it as LGPL so that I can include it into the distribution. Credit will be given of corse.
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    Quad-Ren scripting language

    I am reluctant to embed something as large and complicated as the mono runtime, though i *may* look into .net bindings for the lib.
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    Quad-Ren Python bindings

    I have bean intending to bind QR to other languages since around version 0.1 ;) I doubt that it would be accepted as a default lib at the current point in time. The version number starts with a 0, i.e. it isn't finished yet ;)
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    Quad-Ren Python bindings

    I have bean working on a python binding for Quad-Ren, currently it is incomplete, but qr_renderer, qr_quad, qr_line, qr_sprite, vector2d_f and vector2d_i are available. See the attachment for the source code. To compile the bindings you need to have QR installed and have the python and...
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