Recent content by fr0z3n

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    Collision Detection

    I have made a site @ Sparky2X for me and my GP2X stuff. I will be posting regular updates on the game. :) Btw, thanks for the sdl-collide library link. It was very helpful.
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    Collision Detection

    Thanks for all the help guys! I will keep you updated. Just implemented multiple layers yesterday. Some bugs to be ironed out now. :(
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    Collision Detection

    Heh :D And Racemaniac raises a valid point. I dont need to do a complete check every time. Only when the rects intersect. :)
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    Collision Detection

    Ok.. I could try that (Rect covering the cockpit). Thanx a lot! :D
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    Collision Detection

    The problem is that the ship is shaped like a triangle. So that would cause a lot of inaccuracy if using a rectangle. The solution I guess would be to use a Collision Polygon for each sprite. Thanks for the link rokdcasbah, I think maybe I can use that along with the Collision Polygon idea to...
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    Collision Detection

    It's the transparency part that worries me. :(
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    Collision Detection

    Thanks for the reply. I guess I will stick to simple box collision detection till I figure out how to get more complex collision detection working. And Thanks for the link - it looks very useful. :)
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    Collision Detection

    I was wondering if collision detection (simple) was available in SDL libraries. I have two alpha-masked bitmaps and I want to check if a collision occurs. Do I have to do this manually by checking pixels? Or is there a routine available for this? Also, if I have to implement it myself, can...
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    GP2X Releasing Code Under Gpl

    I am writing a game for the GP2X, a clone of the classic Space Invaders. I plan to release the source under GPL. How exactly do I do this? Also, I am writing the code in a modularised way so that the "engine" can be re-used for other 2D games. So, I felt this would be all the more reason to...
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