GP2X Releasing Code Under Gpl


fr0z3n

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Joined
Feb 27, 2006
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I am writing a game for the GP2X, a clone of the classic Space Invaders. I plan to release the source under GPL. How exactly do I do this? Also, I am writing the code in a modularised way so that the "engine" can be re-used for other 2D games. So, I felt this would be all the more reason to release the code so that people can use it, if they find it to be useful.
I have never been involved in an open-source project before. How exactly do I release the code under GPL? Any help on this would be appreciated.
Thanks in Advance.
 
From my pathetically limited knowledge of IP law, I beleive you basically just package the GPL with the binaries and source code and state that the program is under the GPL.
 
If you read the GPL, it has a section on how to apply it to a project - basically you just state it's under the GPL and include the license file (you may choose to remove the "or any later version" clause - it's up to you).
 
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