Recent content by Ellorion

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    Pandora Dialogue windows (cross platform)

    Dot.Net has the SaveFileDialog class, if that's what you're asking.
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    SDL2 performance on OpenPandora

    I scan a text, generate the characters that are used, create a texturemap, where I store all needed characters and positions (on the texturemap) and blit every character from there instead of creating them over and over again. It's the fastest way I could find for text-rendering (at least on my...
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    SDL2 performance on OpenPandora

    I created a sdl2 demo app to check out the performance. Texture is drawn every frame to see how much time that operation takes. On 1Ghz Pandora it's almost 4ms or ~270fps (with LIBGL_FB=1 set or directly in code::blocks (which seems to set it automatically when the program starts)) Source...
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    Code::Blocks with C/C++ Compiler

    If I set LIBGL_FB or not, I'm still only getting 5-6 fps in fullscreen (no borderless window). Guess I'm doing something very wrong... I have a texturemap, where I draw letters on, so I can create text out of that. So it shouldn't be that slow.
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    Code::Blocks with C/C++ Compiler

    @ptitSeb : That fixed that problem, guess I typed in the wrong password the other time. Code is working without any problems or changes now, thx :) (The 5 fps on the pandora is horrible with sdl2... :mad:)
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    Code::Blocks with C/C++ Compiler

    I tried to compile some sdl2 code on the pandora, but got an error in return. So i tried if i could compile anything at all, by choosing a simple "hello, world" program and got the same error message. The file "libisl.so" seems to be missing when i try to compile anything with code blocks...
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    Release ~~ Super JumpKick Turbo ~~

    Nice game and fitting music. The allegro.log file should "disabled" before it fills the entire space in a long night of brawling  ;)
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    Release PCSX ReARMed r22 - now using the DSP

    I'm using the latest firmware and the newest version of pcsx-rearmed (also 1ghz pandora version, if that matters). Here is the link to the savestate: https://mega.co.nz/#!eBB2EZZI!fVLZO-K9SG37WyhhrkaY-a1xWyAMgzoj1_vr0xQayXU Instruction: Load CD1 -> load savestate -> press "A" (Square) ->...
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    Release PCSX ReARMed r22 - now using the DSP

    I have no idea what to look out for in that file. But the line: "segmentation fault" after "branch in delay slot..." looks suspicious. Sometimes, it says "terminated" instead. Depending on if it crashes or just hangs, i guess. After the segmentation line is also: hugetbl: 0 pages allocated.
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    Release PCSX ReARMed r22 - now using the DSP

    Doesn't seem to fix the problem, or with any other settings i could imagine.
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    Release PCSX ReARMed r22 - now using the DSP

    When i play Wild Arms 2 (SCUS-94484), on the map area, where you can scan for cities and co: when you are on the right spot and scan for it, the game stalls and the sound repeats in a loop or the emulator crashes and exits. No idea if this is the right spot to mention it or if it's a known...
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    Release Mupen64Plus 2.2

    When you download and run 2.1.0.17 (fresh install/download), the controls aren't working. When you download 2.1.0.16, start the program, then upgrade to 17 the controls respond.
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    Better nub config

    Hi, is it somehow possible to set nubmode to scrolling when mouse-button is set and f.e. you press the left shoulder button while moving the right nub? If you set it to scrolling in general, you lose the functionality for mouse-button handling... This would seem kinda handy...
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    Release Mono RunTime

    also: shouldn't you be able to see the filenames in the tabs in monodevelop, or might the font be simply to small?
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    Release Mono RunTime

    i started mono-rt and monodevelop, created a new gtk# 2.0 project, tried to compile it and get the error: can't open shared object file libiconv.so.2, anything else i forgot to do before i could compile it?
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