I've put a new version in the repo.
The only visible change is that the fog is now rendered.
I've made a few preformance improvements but at least on my rebirth unit
it is only 1-2 more fps most of the time, so nothing big.
I seem to miss something as I can't get setup the latest image. :(
I've extracted it to a freshly formatted ext2 SD-Card.
It boots up and the first run wizard runs until the dialog for setting up the login name is displayed.
I can enter whatever I want but it repeats displaying this dialog...
Okay I've uploaded a new version to the repo which hopefully renders the menus correctly on CC Pandoras.
Maybe this'll help you...
I've changed font rendering so that the texture size is max. 512x512 and always have the same height and width.
Originally the font textures were using the maximum...
It seems that the opengles drivers for the cc pandoras have a bug
( see http://boards.openpandora.org/index.php/topic/13622-extreme-tux-racer/ )
I suspect it has something to do with glTexSubImage2D not working correctly.
Does anybody know of a workaround for this?
As I do not own a CC...
I've looked at the log and it looks normal (unfortunately ;) ).
However I've found a small issue, which might fix this problem (but I doubt it).
I've compiled a new test version with even more log output.
So please test this again, upload the log file and report if the fonts are still...
Hmm, It seems like the texture for some of the chars is not created correctly.
As I don't have a CC-Pandora to check,
I've attachad a stripped down test version of the game (without most of the game data).
Please unzip it into a directory on the pandora and execute the script "start.sh" from...
Can you provide a screenshot with the messed up menus?
Are the fonts during racing also unreadable (time / herring count / speed) ?
If not, maybe it helps to set [use_papercut_font] to 0 in appdata/extremetuxracer/.etr/options
The port of Extreme Tux racer is online : http://repo.openpandora.org/?page=detail&app=extremetuxracer
It's based on version 0.6 beta1 from http://sourceforge.net/projects/extremetuxracer/
It still has some graphical glitches and runs quite slow (~ 20 fps) but it's playable.
I've not yet done...
Ah, now I understand what the RI_2_TEX is used for. :rolleyes:
Removing the stars layer gets 2-3 more fps, so I reworked the skybox handling ( I hope I have done it right this time ;) )
Thanks for the help.