Good luck! One thing to keep in mind though, the GP2X had an 8-way digital stick not analog, so that might be a problem unless I'm missing something. Maybe @DaveC could come out of retirement and start offering d-pad mods again :D
They recently announced an updated revision, https://forum.odroid.com/viewtopic.php?f=187&t=38629
Imagine if GamePark had been so responsive to user feedback back in the day, they'd probably still be around. :oops:
Sadly this feels like where things are heading, discouraged independent control and distribution of binary software, only app markets and web stuff.
I wonder if my old GP2X bins will get my site flagged too eventually :oops:
Sorry to hear that. Unfortunately, over the years several people here reported their GP32 breaking, sometimes because of internal parts going bad over time. None of these devices were particularly sturdy to begin with, but I think the GP2X F-100, F-200, and Caanoo aged better and are the best...
Did you install the GP32 drivers? Try one of these:
What does the menu look like when you turn it on without the SMC?
This one looks really nice. Maybe one of them will catch on and be produced for longer than 6 months, so there's time for a community to form and build cool things for it instead of the same recycled emulators... :|
The first Wiz prototypes had dual D-pads and a 2.5mm headphone jack instead of the more widely used 3.5mm. Thankfully GPH listened to early feedback and changed both :)
I just tried the later prototype they sent me, the battery doesn't last more than an hour or so but the screen is still...
I'm building it for Pandora too! Mine has the purple screen of death though, so I only turn it on to test things occasionally. Thankfully I already coded all the Pandora-specific things I needed.
I'm using the HW SDL from Open2x, but I don't think that makes a huge difference...
There is only one tiles layer right now, but I might add another, or weather effects in the future. "Walking under a tree" is tricky to make look good because of the fully-top-down 2D view and camera that rotates with the player instead of being fixed. Vines that obscure the view might look good...
Good luck with the project, it's nice to see a resurgence of homebrew handhelds! Arduboy and Gamebuino really demonstrate you can achieve more than imagined with microcontrollers, and it really encourages new original software instead of generic ports. The Cortex-M7 you're using seems like a...
Each terrain type has its own unique layer: water, sand, grass, rock, etc. Tiles are pre-rendered when the game loads, and terrain layers are used to draw tile borders in the correct order and in ways that make sense (a rock tile overflows on a neighboring grass tile, but not the other...