Recent content by alxm

  1. alxm

    GP2X Joystick Nub Woes

    Good luck! One thing to keep in mind though, the GP2X had an 8-way digital stick not analog, so that might be a problem unless I'm missing something. Maybe @DaveC could come out of retirement and start offering d-pad mods again :D
  2. alxm

    GP2X Joystick Nub Woes

    I remember there was a mod to replace the joystick with a Nokia N-Gage dpad, maybe there's some old threads that go in the details. Every now and then you also see for-parts GP2Xes on ebay.
  3. alxm

    Odroid-Go Advance

    They recently announced an updated revision, https://forum.odroid.com/viewtopic.php?f=187&t=38629 Imagine if GamePark had been so responsive to user feedback back in the day, they'd probably still be around. :oops:
  4. alxm

    Google Chrome is flagging sites that have "uncommon downloads" now

    Sadly this feels like where things are heading, discouraged independent control and distribution of binary software, only app markets and web stuff. I wonder if my old GP2X bins will get my site flagged too eventually :oops:
  5. alxm

    Odroid-Go Advance

    Stumbled on this earlier, it's a followup to the ESP32-based Odroid-Go. Looks like a modern GP2X with Ubuntu 18.04 :gp2x: https://wiki.odroid.com/odroid_go_advance/start
  6. alxm

    GP32 not booting into firmware when turned on

    Sorry to hear that. Unfortunately, over the years several people here reported their GP32 breaking, sometimes because of internal parts going bad over time. None of these devices were particularly sturdy to begin with, but I think the GP2X F-100, F-200, and Caanoo aged better and are the best...
  7. alxm

    GP32 not booting into firmware when turned on

    Did you install the GP32 drivers? Try one of these: https://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,23,833 https://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,23,832 What does the menu look like when you turn it on without the SMC?
  8. alxm

    Miss the GCW Zero? The RetroGame RG350 is the modern equivalent

    This one looks really nice. Maybe one of them will catch on and be produced for longer than 6 months, so there's time for a community to form and build cool things for it instead of the same recycled emulators... :|
  9. alxm

    I need a new device. What is the best choice?

    About how much was the shipping both ways? I'm considering doing the same so I can use it again, but I thought there weren't any spare cables left.
  10. alxm

    Noticed this on indiegogo

    The first Wiz prototypes had dual D-pads and a 2.5mm headphone jack instead of the more widely used 3.5mm. Thankfully GPH listened to early feedback and changed both :) I just tried the later prototype they sent me, the battery doesn't last more than an hour or so but the screen is still...
  11. alxm

    Making a new GP2X game

    Thanks everyone! I'm building it for Pandora too! Mine has the purple screen of death though, so I only turn it on to test things occasionally. Thankfully I already coded all the Pandora-specific things I needed. I'm using the HW SDL from Open2x, but I don't think that makes a huge difference...
  12. alxm

    Making a new GP2X game

    Here's a video of it in action :D
  13. alxm

    Making a new GP2X game

    There is only one tiles layer right now, but I might add another, or weather effects in the future. "Walking under a tree" is tricky to make look good because of the fully-top-down 2D view and camera that rotates with the player instead of being fixed. Vines that obscure the view might look good...
  14. alxm

    32blit Retro-inspired Homebrew Handheld with Open-source Firmware

    Good luck with the project, it's nice to see a resurgence of homebrew handhelds! Arduboy and Gamebuino really demonstrate you can achieve more than imagined with microcontrollers, and it really encourages new original software instead of generic ports. The Cortex-M7 you're using seems like a...
  15. alxm

    Making a new GP2X game

    Thanks! Each terrain type has its own unique layer: water, sand, grass, rock, etc. Tiles are pre-rendered when the game loads, and terrain layers are used to draw tile borders in the correct order and in ways that make sense (a rock tile overflows on a neighboring grass tile, but not the other...
Top