GP32 Starting Commercial Gamedev


CodeFish

Still Fresh
Joined
Sep 11, 2003
Messages
8
ok, i am not the Programmer and my English is not perfect, but i have some important Questions.

at first i need tools, but the tools must be free for development commercial Games oder cheap Licences.

We develop at first in Homework, late we will sale Games as Shareware, or by Download.
So we start with less Mony, nad that is a problem, and so we need free or cheap Developer Software.

I know the most used SDK is devkitadv, and gcc as compiler.

The other Question is, how do it look with GameBoxes and Logos?
I know peoples, witch can help to cheap producktion of boxes, but how do it look with GP32 Logos. I prefer a other Box widht/hight.

I hope i get fast answers of my Questions, thanks.
 
If I understand correctly:

1. What are the free and/or cheap Developer tools?
(you plan on starting with free demos and working up to makeing real cunsumer products)

2. Where can you get the box dimensions(height x width x depth) and official GP32 logo for the box?

This is just my assumption of what you're looking for, just tyring to make it a little easier for people that might know the answer to help.
 
ok,

---
1. What are the free and/or cheap Developer tools?
(you plan on starting with free demos and working up to makeing real cunsumer products)
---

yes, my friends and i plan on starting with free demos and working up to makeing real cunsumer products.

---
2. Where can you get the box dimensions(height x width x depth) and official GP32 logo for the box?
This is just my assumption of what you're looking for, just tyring to make it a little easier for people that might know the answer to help.
---

i will sale Games on SMC in an Box, and i prefer it to make my own Box-designe, because the Orginal GameBoxe's are not the Bests.
 
You might use any available compiler for doing commercial work, at least for gcc related developer
environments. Most other tools you might need should be available as free or shareware.
Another important thing is: You'll need to have a look at the licenses of the libraries you are using for
writing your games. If they are under GPL for example, you need to publish your sourcecode, but you are
allowed to sell it. Luckily (for you), most libraries (like SDL for example) are LGPL and you can use it
without making your sourcecode public. Other libs, I think CHN's libmodplay is one of them, have their
very own license you'll need to follow.
 
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