kof91 v1.0


shotaway

gp32 hardcore raver
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Jul 28, 2003
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05/01/2004 - Kof91 V1.0 has been incredible the evolution that has suffered this port in a few days.

Since already, you have available the version 1.0 of the KOF91 for GP32, with many improvements included, quicker and more stable.

You can catch AQUI so much the port as the code source.

And you can thank him to rtb7 their work AQUI Already they are delaying




AQUI is the link on gpspain...
 
The last version was still kinda slow, and was missing a few features. Any chance this will continue to be worked on?

EDIT: Didnt intend to be rude, the port is excellent so far :p
 
i think thor said it's going to be his last as he dosen't want to learn asm.
i would like to thank him for all his good work on this...
and hope someone who allready know's asm will take it a step further.
source code is avalible.
 
Yes, I will continue to work on this code ! don't worry.

Version 1.0 is the first "quite full and stable" version. There is only some
restrictions from the original version : foregrounds, only 256 colors characters
some characters dont work (memory problems + some bugs certainly).

Some fast speed adjustement for this version: frameskip 1, overclock 133.
That's why I need to learn ARM ASM. maybe soon.

In the next releases, I will modify original code to improve speed in intros and ko animations, but the most wanted enhancement will be zlib use for characters !

Make me know all bugs you find, I'll try to fix them asap.

Thor
 
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