Crystal Space 3d


toulvus

Still Fresh
Joined
May 14, 2006
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Would a port of Crystal Space 3D be possible? CS3D is a portable open source 3d engine based on C++. The site said nothing about opengl or anything. It said that that it could run on SDL, in the faq section. So could a port be possible?


NOTE: If this is a pointless message like when people ask to port impossible things, Please don't get mad at me.
 
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++. It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support (CG, vertex programs, fragment programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support (also with freetype), hierarchical transformations, physics plugin based on ODE, ... See the extensive list of features for more details.

Crystal Space currently runs on GNU/Linux, general Unix, Windows, Windows NT, and MacOS/X. It can optionally use OpenGL (on all platforms), SDL (all SDL platforms), X11 (Unix or GNU/Linux) and SVGALIB (GNU/Linux). It can also optionally use assembler routines using NASM and MMX.

Crystal Space is a large open source project. There are about 700 people subscribed to the Crystal Space mailing list (see the Contact Page for more information about how to subscribe).

Here are a few links to learn more about Crystal Space:

* Features and Future Plans
* Licensing Issues (LGPL)
* Authors and Credits (slightly outdated)


And of course browse the links at the left side of this site.

Mail Jorrit Tyberghein for comments related to Crystal Space or this web page.



Quote from the site



In that quote is says that it can use opengl but can also use sdl and software renderer.
 
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