Vektar Graphics Needed


It is just ideas for backgrounds, the game is now finished, only the graphics need sorting out, for levels i'd raised the grid up to create walls, but it does not look so great, drawn vector graphics as rokdcasbah said look really nice.
 
Ok, sounds good. I've PMed you, if you would like to send me your existing design (just to get an idea for what you're after) and what text is needed on each of them, I'll take a look. I'll send you my email address now.
 
I've actually got that on my work PC here as it was mentioned in a thread the other week. The gameplay is meant to be very different to Vektar, however the vector graphics are very inspiring!
 
DaveC posted on May 15 2006 at 11:57 PM said:
TelcoLou posted on May 16 2006 at 03:52 AM said:
DaveC posted on May 15 2006 at 11:49 PM said:
It would be nice if some of the objects split into smaller pieces, then those smaller pieces split into yet smaller ones. It does that in asteroids and that is kind of cool. I think Vektar a few objects will split once, maybe add more fragmentation.

The latest (free) version 1.0 does that ... bastard Star enemies! I swear they started chasing me araound ...


They only split once though right? It would bee cool to have them split into medium pieces, then smaller etc. So you would start with one large one, have that split into 4 medium chunks and then have those 4 split into 4 smaller pieces . So one piece would go to 16 fragments.

They split twice, at least he star shaped ones do ... oh, and others split apart, like the trivial pursuit pie wedge-looking things that break apart into little slices of pizza!
 
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TelcoLou posted on May 16 2006 at 12:09 PM said:
They split twice, at least he star shaped ones do ... oh, and others split apart, like the trivial pursuit pie wedge-looking things that break apart into little slices of pizza!

glad i wasn't the only one that thought of trivial pursuit :ph34r:
 
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I've changed it a little bit now, don't want to clog up your PM area..

Level 6:
stage6b6ce.jpg
 
rokdcasbah - it was just an image of some proto rocket. I upped the levels and such to give it a rendered feel.

The same for this one (the Baddies are coming!):

stage2b9io.jpg
 
The neon style effect works really well - a nice retro-futuristic feel. It's looking really good. I've had a quick mess about with a similar effect on the 'loader' page:

stage2neon7xa.jpg
 
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