Calling For A Shadowwarrior Port


Quade

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Jan 6, 2006
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Anyone else remember this game. It was made by the people that did Duke Nukem and IMO was just as, if not more funny and fun. The sourcecode is out there but I'm afraid I'm technically challenged in this regard. Anyone wanna take on this project?
 
I was just thinking the same thing (i.e. hoping someone would port it) about this the other day. Shadow Warrior was fun.
 
Yeah same. They have released the source code for Blood 2 but not Blood.. weird. :blink:
 
Well, a wild stab in the dark here, but IIRC doesn't Blood 1 use a third party 3d engine (Build) wheras Blood 2 uses Monolith's in house engine (which is called Lithium or something like that)? So there could well be trouble releasing the source perhaps? Mind, I think the Build engine is now open source itself so maybe not.
 
OK: Monolith used the "Lithtech" engine for blood II, but looking at their site now I don't think it is their own engine- there is a link to another set of people who do 3d engines (http://www.the-chosen.com/mods/ click the "Lithtech" link on the right). If you read the list of the source code they provide...

* Client-side game source (HUD, player input, special effects, etc.).
* Server-side game source (AI, world objects, etc.).
* Game headers shared between client and server (message types, etc.).
* Lithtech engine API headers.
* GameSpy communication library binary. (Needed for listen server.)
* Source code to the stand-alone server. :)

I'm not entirely sure what the top one means, but it looks like it is in fact game source of a sort. However I have no idea if this actually includes the entire game source or just enough to build mods (just an SDK).

OT: Nice avatar ;) *through clenched teeth* Alan-Rrrrrrickman, Rrrroyal Shakespearian Actorrr...
 
Shadow Warrior should work since Duke3d does.

The trouble is having a dev around that actually wants to do it..
 
Sorry guys. It was on my todo list and if I had started it when I planned to then it probably would have been out by now, but I can't be bothered with any more GPL shit after all the crap the other month with fuckers bitching about me not releasing source (even though in one case it had been available for months, and in the other case it only took a couple of days before I could get it online (which is perfectly legal as the GPL states that the source should be made available when requested, it doesn't have to automatically be online at exactly the same time as the binary)). And did any of those bastards contribute anything to new releases after they got their pathetic hands on the source? did they fuck :angry:

I'll continue to work on Quake, Duke (and probably Q2), but I doubt I'll ever touch another GPL port again.
 
I'll port it when I get a GP2X. I ported Duke Nukem to the GP32 and only needed a couple of hours (compared to the more than 30 hours I spent on Hexen) so I think it'll be a piece of cake :D
 
Sorry guys. It was on my todo list and if I had started it when I planned to then it probably would have been out by now, but I can't be bothered with any more GPL shit after all the crap the other month with fuckers bitching about me not releasing source (even though in one case it had been available for months, and in the other case it only took a couple of days before I could get it online (which is perfectly legal as the GPL states that the source should be made available when requested, it doesn't have to automatically be online at exactly the same time as the binary)). And did any of those bastards contribute anything to new releases after they got their pathetic hands on the source? did they fuck :angry:

I'll continue to work on Quake, Duke (and probably Q2), but I doubt I'll ever touch another GPL port again.

That is truly sad... I knew that GPL shit while piss the coders of. Just contra productive. :(

But it`s nice to hear that you want to port it, A600!
 
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OK: Monolith used the "Lithtech" engine for blood II, but looking at their site now I don't think it is their own engine- there is a link to another set of people who do 3d engines (http://www.the-chosen.com/mods/ click the "Lithtech" link on the right). If you read the list of the source code they provide...

That's just the mod API source (just headers for the engine primitives, no actual source it appears). Lithtech is a commercial engine from Monolith, they licensed it out for something like $250K USD for a few PC games back in the late 1990s. They used it for Shogo and I think Blood 2.

The-chosen.com is the official site for Blood 2 anyway, I believe.
 
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I'll port it when I get a GP2X. I ported Duke Nukem to the GP32 and only needed a couple of hours (compared to the more than 30 hours I spent on Hexen) so I think it'll be a piece of cake :D

:D Thanks A600, drop us a line when you get it done I'm sure we'll all love it. I for one am VERY appreciative to all the Devs/Porters who open up these games for us.

I'd give it a try myself but I don't have the skills and Shadow Warrior was so much fun. Thanks again.
 
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