Is Anyone Gonna Code A Better Version Of Ws?


Superrx78

Still Fresh
Joined
Jul 19, 2005
Messages
7
There are some really cool games in WonderSwan. :(
Hopefully some one is willing to do so :p
 
I thought that Wonderboi32 had been coming along nicely. I hope to see developments of it in future. Sound was missing on the version I tried. But I think it was updated only a few months ago. Stetching/Rotating really hurt emulation speed. So I do want to see this on the GP2X with its 2D accelerated doing its job on this
 
I'd like to see sound and speed. The current version is slow w/o sound though. I'm not too concerned, as I only really use it to play the updated version of Final Fantasy, which is great IMHO.

Cheers!
 
I think Rattboi's finally got fedup of Wonderboi.

I'll be taking a look at it for the GP2X tho'. Don't know if it'll produce something usable yet.
 
I doubt he has, tbh... he was among the first emu-writers (WB32 was among the emus when I first turned up) and then he said he'd gotten bored for a while and might work on it again in a bit (nice fellow, Rattboi). Lo and behold he did - about a year later. He goes through phases of inactivity and then picking up old code and tinkering, if that's any indication.

Which I suppose just means that the next time he picks it up, there's a decent chance it'll be to port it to the up and coming GPx2.

But I'd be really surprised if he's actually given up.

That said, best of luck in getting your one working Squidge once the GP2x comes out. Either way we get WS :)

And, incidentally (as I'm sure hasn't escaped everyone's notice) a presumably slightly optimised X86 core, since that's what a WS uses. Any chance of moving on to trying to get a really basic PC following WS ;) ?
 
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