Gp32 Micro?? Don't I Wish!!


Sony's MO has always been "lower cost before construction quality".

I think the blurring might also be a Your-milage-may-vary issue because I've never experienced any blur effect that effected my gameplay or video watching badly enough to comment on.

How does the blurring manifest on yours? like during which games and at what point?
 
I've always found the screen to be fine. I'm lucky in that I've only got one 'faulty' (cant even call it dead - it's just a little lighter than it should be) pixel. I've just got a speck of dust smack bang in the middle of the screen. Still dont notice it when I'm playing though.
 
Well I must lucky. My US PSP has no dead or stuck pixels at all, and I've had it for maybe 2 months or more. My JP PSP has one very faint stuck pixel (light grey on black only) in the lower right corner, but it's barely visible - I had to search for it to actually find it.

In fact, interestingly the JP screens seem to be brighter than the US screens. I know it's not just me, because I know at least one other guy who also had both and said the same thing. But they both look great, and I think the US one has slightly better contrast.

Despite the dead pixels a lot of people seem to have, and despite the blurring, I still reckon the PSP screen is the best and biggest ever on a handheld game. The colors pop off the screen like no other, those of you with various handhelds know what I mean. It's so bright and vivid, I love how games look on it.
 
If you get rapid changes in graphics (such as a red line, followed immediately by a white line), the red seems to blur up and merge into the white, but only when that part of the screen scrolls.

I've only seen it happen on emulated games really - although the 2d racing game in Ridge racer may be the blurring as well.

As for the JP versus US screens, it's a known fact that the JP screen are brighter. Sony turned down the brightness in the US release to give better battery life.
 
ralp99 posted on Aug 28 2005 at 12:42 PM said:
i wish Gamepark was cool and would release a "gameboy micro" - style model. something tiny that could easily tuck away into your pocket, with a really nice screen. even if it was current gen as oposed to the neewer model GP-whatever's being planned. I'd DEFINITELY buy that...!

why? if the gpx2 is about the same size as the gp32, then it should have no prb fitting in my pocket. hey, if it can fit, the size doesn't matter. anyway, i'd prefer not to have a tiny handheld, makes my hands ache using them for extended sessions
 
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Axeman posted on Aug 29 2005 at 10:46 AM said:
Talyz posted on Aug 29 2005 at 06:07 AM said:
The PSP's screen is way too large for its resolution. That's what seems to be nice about the GBA Micro, but if you can actually hold it in your hands might be quite big an issue...

Eh? Do you own one? Have you played on it for an extended period of time? It's great to have a screen that big, and the resolution is fine.

The PSP screen is abosoultely fine - you can never please everyone, but people tend to look for reasons to bash, and the screen definitely isn't one of them!

the resoultion is just fine! a 480x272 image is even larger on my 17" lcd(@native rez) than on my psp! psp's lcd is very sharp...although it has a weak response time..
 
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I don't own a PSP, have never seen one (apart from pics), and have never used a PSP before, but....

The fact that the unit ships with this dead pixel problem is rather ridiculous. I mean, I know that to you guys that have shelled out a lot of money it seems a minor problem, and you don't even notice it - but that aside - part of the machine is *broken*. I can't believe that it is actually sold like that, and it is accepted!!?
 
If they spent the money to make it 100% dead/stuck pixel free it would cost 350 and no one would buy it at all. Under a large production run a few bad pixels are inevitable, Both the GBA and the DS had the problem but it wasnt such a big deal, the DS was out for a week and a half before people started talking about their dead/stuck pixels. Nintendo offered a replacement because they're in third place and cant afford having the DS tank. My GBA had 2 stuck pixels but I just said "oh well" when I realized ...and they're huge pixels on a GAB SP by the way.
 
Does the GP32 screen suffer from them? Mine certainly doesn't...

If my brand new tv had a spot, or my t-shirt has a tiny stain or pulled thread, or my new piano had a chipped key, or my car had a scratch etc etc, I would not be buying that sucker in the first place. I think that Sony (and others) know they can get away with it so they do.
 
True, But I think it's more of an issue anytime Sony tries to get away with it because of their spotty track record. when the DS developed the problem it was kinda like "umm say, anyone else notice this?" "yeah... same here... hmm, weird." but anytime an issue pops up with Sony, people scream bloody murder "OMFGWTFZ!!@@1? SONY'S FCUKING RIPING US OFfF!!!!!"

I'm not thrilled to have deadpixels on either the GBA or the PSP but atleast they're few enough and not so annoyingly large that I have to go through the trouble of getting a replacement.

Differnt companies have differnt standards for how many DPs they'll accept, I think Apple has a 0% while a couple of others might say 2% is acceptable. Maybe Gamepark was one of the people demanding a 0% pixel failure rate.
 
pea posted on Sep 1 2005 at 05:20 PM said:
and yet the price of the gp is kept low :)

Or perhaps it's Sony and Nintendo's prices that are overly high :p

For the general user DP's might not be a problem, but if you're a designer/developer and you use it for more than its commercial value, then DP's are unacceptable.

I'm lucky to say that I've got a 19" LCD flatscreen monitor with no DP's - it's a NEC, decent stuff :)
 
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Alpha2 posted on Sep 1 2005 at 05:07 PM said:
True at But I think it's more of an issue anytime Sony tries to get away with it because of their spotty track record. when the DS developed the problem it was kinda like "umm say, anyone else notice this?" "yeah... same here... hmm, weird." but anytime an issue pops up with Sony, people scream bloody murder "OMFGWTFZ!!@@1? SONY'S FCUKING RIPING US OFfF!!!!!"

I'm not thrilled to have deadpixels on either the GBA or the PSP but atleast they're few enough and not so annoyingly large that I have to go through the trouble of getting a replacement.

Differnt companies have differnt standards for how many DPs they'll accept, I think Apple has a 0% while a couple of others might say 2% is acceptable. Maybe Gamepark was one of the people demanding a 0% pixel failure rate.


Yeah but PSPs don't have one bad pixel once in a while. They have MULTIPLE bad pixels much of the time. It is like they discard none of the screens and use them no matter how defective. I had to go through 3 PSPs to get one with *only* one bad pixel, actually it is only a corner of a pixel that is stuck white. Even then there are smudges on the inside and lint and dust. It is like they were eating pizza and having pillow fights when putting mine together. The quality of many Sony devices is kind of dodgy. The design is good but the assembly is weak. The PSP is definetly the worst of the lot when it comes to bad pixels, maybe they have gotten better now though I don't know.
 
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if you are gonna play ps2-style games, and watch movies - why not play them on a ps2 on a nice big TV with stereo setup and all of that!!

Because that's not portable..

That's like saying 'why would you play nes games on the gp32 when you could play them on an nes on your TV'

That's perfectly fine if your at home but you can't really carry all that shit with you on the train/bus/plane/road trip/etc..
 
Alex. posted on Sep 1 2005 at 06:52 PM said:
pea posted on Sep 1 2005 at 05:20 PM said:
and yet the price of the gp is kept low :)

Or perhaps it's Sony and Nintendo's prices that are overly high :p

For the general user DP's might not be a problem, but if you're a designer/developer and you use it for more than its commercial value, then DP's are unacceptable.

I'm lucky to say that I've got a 19" LCD flatscreen monitor with no DP's - it's a NEC, decent stuff :)


Indeed, I think both companies know they can sell things for a higher price... but at the same time they kinda HAVE to. They're much larger companies than Gamepark and have to pay for more expensive advertising and promotion. Price factors in more than just production.
 
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tekt5 posted on Sep 2 2005 at 04:40 AM said:
if you are gonna play ps2-style games, and watch movies - why not play them on a ps2 on a nice big TV with stereo setup and all of that!!

Because that's not portable..

That's like saying 'why would you play nes games on the gp32 when you could play them on an nes on your TV'

That's perfectly fine if your at home but you can't really carry all that shit with you on the train/bus/plane/road trip/etc..

compmaniak4qi.jpg
 
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Alpha2... I think you must be terribly misinformed. Saying Nintendo is in third place is ridiculous when you're talking about the handheld market. No one has ever come close to competing with them in that market, and the PSP is probably the best contender yet. Regardless, the DS is still winning worldwide, whereas the PSP is trying to catch up or is losing completely (as we've seen in Japan). Also, Sony has a terrible track record for console defects. People don't JUST complain about Sony, it's that Sony is the one giving them all the problems. DS and GBA screens don't have dead pixels too often, and if they do, Nintendo kindly replaces them. Sony is the one who has a lot to lose, and therefore they cannot replace every PSP with dead pixels, although their policy has improved.

Sorry. I own both handhelds. I just feel the need to correct people sometimes.

Anyway, I'd really love to see a GP32 micro, even if it were a homebrew redesign kit or something. The GP32 was always a little too big to me. You need to keep it in a bag or something if you're carrying it around with you...
 
I mean 3rd place over all. There's no dispute that Nintendo is number one in the handheld market, it's what makes them a profitable company.
 
honestly, the only time I ever really even touch my GP32 anymore (or GBA) is on the can.. yeah it's absolutely wonderful when I've a flight or something, but that's unusual (once a year, if that). so much more discreet to slide something tiny and micro-sized in your pocket, then the bulkier GP32 or GBA.. then i could whizz off a game or two of Zaxxon on mame while I'm whizzin' (come on, had to be said!)

I have a flashcart for GBA, so maybe I'd buy a GBA micro just for that (NES/SMS that small, accessible.. and I haven't looked at PCE emu in ages, but if it's acceptable, then that as well)

And as far as the PSP argument, and "why wouldn't one want a full size setup etc for it" - well, NES and older games are great, but let's face it, you don't need a huge fancy monitor/audio setup to enjoy those older, lower-tech games. some of them actually look --better-- on a smaller screen, and are certainly more well designed for quick pick-up-and-play.. the PSP games are widely criticized as being essentially PS2-style games. Before you jump on me, that's not a bad thing, it's actually quite impressive. But if I was gonna play a long involved game, I'd certainly rather do it in an environment where I could get the most of the experience, etc. I guess that's a trade-off though, as portability is a HUGE advantage in other ways.

I guess, as usual, it just comes down to what type of gamer you are and how you like to play your games. Like I said, me and my lifestyle - sitting on the can.. heh heh heh.
 
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