Fxegui - Fxe Editor For Windows


ratx

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I have written a basic front end to a couple of gp32/fxe command line tools. Allows you to change the title / author and inject a new icon + compress if needed. Its basically a front end to mr spivs "b2fxec" and velvets "fxe-header" it also includes a image converting util from pictview.com and an icon extractor from Aquafish.

You can download the first version from http://l33t.spod.org/ratx/gp32/fxegui/

I'm afraid it requires the .NET 2.0 Runtime Beta ( dotnetfx.exe ) Which google will find, its also mirrored on my site.

Regards
 
ratx posted on Feb 1 2005 at 07:37 AM said:
I have written a basic front end to a couple of gp32/fxe command line tools. Allows you to change the title / author and inject a new icon + compress if needed. Its basically a front end to mr spivs "b2fxec" and velvets "fxe-header" it also includes a image converting util from pictview.com and an icon extractor from Aquafish.

You can download the first version from http://l33t.spod.org/ratx/gp32/fxegui/

I'm afraid it requires the .NET 2.0 Runtime Beta ( dotnetfx.exe ) Which google will find, its also mirrored on my site.

Regards

Nice im gonna try this later. Cause my fenix file has some weird icon and i need to change it so it matches my "in-progress" game :D
 
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Great! This is what I`ve waited for!
Most of the apps I run with the launcher of slubmans fw don`t have icons, so I can make them have some :D

Too bad, that this runtime thingie has 25 mb! is there no way to make your program run without it?

Or is there a smaller file with the necessary files to run it?
I`m downloading the file know but 25mb with isdn last veeeeeeeeeeeeeery long... :(


Edit:
Too late, downloaded, trying now!
 
> Too bad, that this runtime thingie has 25 mb! is there no way to make your program run without it?
> Or is there a smaller file with the necessary files to run it?


Hi sorry I'm afraid not. I know its a bind, but its the only way I could get the tools I needed to make fxegui for free from Microsoft. It would be possible to "backport" it but I don't have the software and it aint free ;)
 
Can someone please explain to me how to use this? i don't understand what the readme's are telling me.
 
> Can someone please explain to me how to use this? i don't understand what the readme's are telling me.


Hi - whats the problem? You just launch fxegui.exe then press the "open" button, change the title / author, select a bmp ( really needs to be 32x32 256 colors using the gp32 palette ) then hit "go". Select a output location for the new fxe and jobsa, all done.
 
I see... well, the program keeps "failing to initialize properly"... what's wrong?
 
Are you running windows XP / 2k with all windows updates patches applied and the .NET 2.0 Runtime Beta installed? if the error says any more than that please post it.... thanks
 
I can finally get it working, but when I try to put a different icon for it, the icon gets all messed up, as the colors are all wrong. AM I supposed to do something before I put the picture on the thing?
 
hi yes the new icon needs to already be in the gp32 palette. fxegui applies a dumped copy of the palette to the icon when it "injects" it, but if your existing icon isn't already compatable it will just make it ugly. You can extract / import palettes using the free software "infraview", get the palette from a "working" icon and import it then check it looks "ok". I'm working on some ideas to get round these limitations and viewing the existing icon using unfxe...
 
Sorry about all these stupid questions... but I have another...

What is this Infraview you are talking about?
 
HungryWolf posted on Feb 16 2005 at 02:09 AM said:
Sorry about all these stupid questions... but I have another...

What is this Infraview you are talking about?

It`s possibly the best image viewer for windows there is. definitely the best free viewer.

EDIT: Crappy spelling

Trooper
 
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I downloaded IrfanView, and I opened the BMP picture, then "Save As"'d it as a BMP. I tried the fxegui program again, and tried everything again, and still no luck. the same thing happened. What am I doing wrong now?
 
You need to extract the palette from a workin icon first, extract a bmp from a existing fxe, using Aquafishs icon tool, load that up in IrfanView then extract the palette using the Image -> Palette -> export, then load up your new bmp and import the file you produced... your icon is now using the correct palette. You should probally resize it too to 32x32 so you can see how it looks. I'll try and finish a new version this weekend that at least munges the icon before displaying it in the gui save you fixing your fxe and loading it up on the gp32 and discovering its not working ;)
 
I must be doing something wrong, because whenever I open the B<P file on IrfanView, I got to Image, Palette, and there's no Export; Only Import.
 
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