Gyroball.. Reminds Me Of Marble Madness


DaveC

Internal Development
Joined
Mar 4, 2004
Messages
9,208
Has anyone else tried this? I think it is kind of cool for an alpha. It plays smooth and the physics are good. I kind of suck at it though just like I did with MM.

Thanks for the nice little game :)
 
I like it.

It is good for an alpha too.

Could do with being a bit more forgiving.

When you fall off near the end you go right back to the beginning.

In MM you get to start a little closer to where you fell.

Anyone tried hamsterball for the PC? its kindof like this only you drive a hamster in a ball.

It does some really cool messing with your brain by disobeying its own physics on some levels.

perhaps gyroball could do similar stuff.

needs some interesting xylophone background music.
 
The core/engine of the game is very good. I would hope to see more done with it like adding different surfaces that effect the ball like gravel, ice, water, maybe fans and magnets too. I wonder if there would be a level editor where you can change graphics, levels etc?
 
I like it.

It is good for an alpha too.

Could do with being a bit more forgiving.

When you fall off near the end you go right back to the beginning.

In MM you get to start a little closer to where you fell.

Anyone tried hamsterball for the PC? its kindof like this only you drive a hamster in a ball.

It does some really cool messing with your brain by disobeying its own physics on some levels.

perhaps gyroball could do similar stuff.

needs some interesting xylophone background music.

I think the music is a MOD file right? Maybe you can put any MOD there. I haven't tried yet.
 
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oops just found out how to crash it

L+R you get a fenix runtime error.

Didnt realise there was already music. Can't see a mod file though.

Damn this games tough
 
oops just found out how to crash it

L+R you get a fenix runtime error.

Didnt realise there was already music. Can't see a mod file though.

Damn this games tough


Giroball.XM that is an eXtended Mod. Just tried it you can put any MOD file there (.xm,.mod) as long as you rename it to "giroball.xm", it works fine.

I got it to crash with L+R too, I guess that is why it is called and Alpha ;) Probably why there are only 5 levels too.

I think the ball moves a little too fast making it hard, should be slowed down a bit.
 
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Well I tried it, but never came past the first level cause left+up doesn`t work on my gp32, and I wasn`t in the mood to fix that, yet.

But the game seems cool, really nice graphics.
 
This game rocks, but the only problem I had is that I have PC-Link, and it simply will NOT let me put the XM there at all no way no how! I should probably just rename it as .mod, and then use a program on the gp32 to rename it back to the .xm.

My absolute only complaint is that you can't fall off the playfield. The marble does an explode thing, but I want to see the marble actually fall off. ;) (I'm weird, huh?) Anyway, I was planning to make a game like this in the near future, and dunno, I guess I still will, because I would like to. :) (Though I still need to play around with rendering multiple layers on the GP32... huh, I guess I'll just have to redraw each layer onto each other every frame... is the GP32 processor fast enough to handle this? I'm just so used to slow processors like the 6502...)

I've played this game all the way up until Fenix gave me an error (in a different language. :D), which I think is because it ran out of levels. :p
 
Played it for a few levels.

The main problem with the game is that the GP32's control stick just isn't designed for games like this. ;) Precision is almost impossible, and precision is exactly what the game requires. :unsure:

The music is ok, but a few more tracks would be nice.
 
This game rocks, but the only problem I had is that I have PC-Link, and it simply will NOT let me put the XM there at all no way no how! I should probably just rename it as .mod, and then use a program on the gp32 to rename it back to the .xm.

...
I've played this game all the way up until Fenix gave me an error (in a different language. :D), which I think is because it ran out of levels. :p

Don't use PC-Link it is too slow anyway, just get a cheap card reader, makes things so much easier than futzing around with PC-Link.


Yes there are only 5 levels, It is very un-finished.
 
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Played it for a few levels.

The main problem with the game is that the GP32's control stick just isn't designed for games like this. ;) Precision is almost impossible, and precision is exactly what the game requires. :unsure:

The music is ok, but a few more tracks would be nice.


I didn't have much trouble other than my dodgy reflexes, the stick is precise enough for me, maybe yours is a bit worn?
 
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No, mine simply can't do diagonals all that well. The window for any diagonal is about 60% less than for horizontal/vertical directions. I've heard of a bunch of solutions for the problem, but I don't really want to open my GP32 (b/c probably dust will get into my FLU screen). I've tried to pull my stick out a little, but it won't go out easily and I'm afraid to pull too much because of a fear that I'll brake it... :ph34r:
 
No, mine simply can't do diagonals all that well. The window for any diagonal is about 60% less than for horizontal/vertical directions. I've heard of a bunch of solutions for the problem, but I don't really want to open my GP32 (b/c probably dust will get into my FLU screen). I've tried to pull my stick out a little, but it won't go out easily and I'm afraid to pull too much because of a fear that I'll brake it... :ph34r:

I think you just need to take off the back to do the "fix". The LCD is on the other side of the PC board so as long as you don't take that out you probably won't get dust in it.
 
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