Ok, I mad emy First map on Quark for Quake 2... When I compile it and goto play it by starting Quake2 up The Lighing doesnt work like what it does when I load it up in Quark...
Like parts of the Rooms in my Design are Dark with flashing lights... When I compile the BSP and run it with Quake 2 the whole Room is lit up all the same...
Like parts of the Rooms in my Design are Dark with flashing lights... When I compile the BSP and run it with Quake 2 the whole Room is lit up all the same...