Ripdown Snes Roms


DarkAeden

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Jun 18, 2004
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There is a way to rip music from snes roms to fit in the 4 mb size limit of the opensnes 0.2
 
How big are the roms you are want to rip the music out of? OS9XGP might be able to load it (It can load roms up to ~5.73 megs).
 
EvilDragon posted on Aug 11 2004 at 02:29 PM said:
I think he's talking about the next version which will only load roms < 3MB
DarkAeden said:
There is a way to rip music from snes roms to fit in the 4 mb size limit of the opensnes 0.2
 
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Vimacs posted on Aug 11 2004 at 03:31 PM said:
maybe we can get dynamic loading someday...
Do we really need it? I'd imagine that with the next version of OS9XGP we'd still be able to run 4 meg roms.
 
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Azure posted on Aug 11 2004 at 10:34 PM said:
Vimacs posted on Aug 11 2004 at 03:31 PM said:
maybe we can get dynamic loading someday...
Do we really need it? I'd imagine that with the next version of OS9XGP we'd still be able to run 4 meg roms.
As evil dragon already said, at the moment it's believed that <= 3meg roms can be loaded in the upcoming release.
 
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Dozer posted on Aug 11 2004 at 04:52 PM said:
Azure posted on Aug 11 2004 at 10:34 PM said:
Vimacs posted on Aug 11 2004 at 03:31 PM said:
maybe we can get dynamic loading someday...
Do we really need it? I'd imagine that with the next version of OS9XGP we'd still be able to run 4 meg roms.
As evil dragon already said, at the moment it's believed that <= 3meg roms can be loaded in the upcoming release.
Yeah, but if that's just like .2 only being able to run 4 meg roms, we might be able to run 4 meg roms (.2 has a ram limit of ~5.73, not 4 megs, so with the next OS9XGP, we might have a ram limit of ~4.73, or something else larger than 3 megs and large enough to run 4 meg roms).
 
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There is a way make Tales of Phantasia smaller as most of this size is sampled title song. There is even a tool to replace those samples, so maybe if you replace them with zero sized samples, at the end the size of the rom will be smaller, but I don't know if it is going to be small enough for opensnes9x to launch.
 
there is a tool to remove some music from the roms as hando gently said? So there will be a way to play star ocean too!
 
DarkAeden posted on Aug 12 2004 at 04:17 PM said:
there is a tool to remove some music from the roms as hando gently said? So there will be a way to play star ocean too!
Only if graphics decrypting or support for the graphics packages is included, which probably never will.
 
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definitivly...is there a way to play tales of phantasia which is...about 4.75 mb? Ahhh...please help me with chrono trigger savestate!Please read in that "i need help" forum my thread on the chrono trigger savestate if someone can help me! :unsure: :unsure:
 
DarkAeden posted on Aug 12 2004 at 02:17 PM said:
there is a tool to remove some music from the roms as hando gently said? So there will be a way to play star ocean too!
Rather not, the problem with Star Ocean is that it uses built in custom chip, and actually the current way its playable on PC emulators is some kind of 'way around'. You need so called gfx packs which are used to replace scrambled graphics during the gameplay. Tales of Phantasia is big because mostly of its content not the way it was coded.
 
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thats actually a really good idea
theres a ton of useless music in video games usually that never gets played even if you go through the whole game
 
hando posted on Aug 12 2004 at 06:13 PM said:
DarkAeden posted on Aug 12 2004 at 02:17 PM said:
there is a tool to remove some music from the roms as hando gently said? So there will be a way to play star ocean too!
Rather not, the problem with Star Ocean is that it uses built in custom chip, and actually the current way its playable on PC emulators is some kind of 'way around'. You need so called gfx packs which are used to replace scrambled graphics during the gameplay. Tales of Phantasia is big because mostly of its content not the way it was coded.
Not quite up-to-date, ZSNES and SNES9x support the descrambling of the graphics (the custom chip just scrambled the graphics... a pretty hard copy protection) since about a year :)

But still no way the little GP32 would support that.
 
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Hnado, you said it could be possible to strip down ToP by replacing some samples. Could you plese give a link to the program you menitoned?
 
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