synkro
0xdeadbeef
so here is my function, with this functin it works w/o problem but not with the sdk blit functions
	
	
	
		
				
			
		Code:
	
	/*********************************************************************
 *	Inline functions to check a point is inside the screen boundary.
 *
 */
inline int withinWidth(int x)
{
	return ((unsigned int)x < WIDTH);
}
inline int withinHeight(int y)
{
	return ((unsigned int)y < HEIGHT);
}
inline int withinScreen(int x, int y)
{
	return (withinWidth(x) && withinHeight(y));
}
/**************************************************************************
 * Substitute for gp_putSprite() uses real screen coords (0,0) bottom left
 *
 * *sprite                16bit raw image data
 * sprite_x, sprite_y     sprite size in pixel
 * put_x, put_y           screen position
 * *framebuffer           target framebuffer
 */
void drawSprite(unsigned short *sprite, unsigned short sprite_x,
                unsigned short sprite_y, int put_x, int put_y,
                unsigned short *framebuffer)
{
     int xx,yy,i,tempx;
     u16   color;
     i=0;
      for (xx=0; xx<sprite_x; xx++)
      {
         tempx = put_x+xx;
         for (yy=0; yy<sprite_y; yy++)
         {
            color = sprite[i++];
            if(withinScreen(tempx, put_y+yy))
            *(framebuffer +(put_y+yy)+(240*(tempx)) ) = color;
         }
      }
} 
	
 
 
		 
 
		 
 
		