namco
Member
Before I start, I've managed to blow my motherboard and I'm in the process of getting a new one. The latest I'll get a new board is the end of this month (I get paid monthly). So anything I say after this is for after I get the mobo sorted, I'll let you know when I do.
Zombiepox2X
I've rewritten, somewhat, the source code to change the deprecated code problems I had using the allegro lib, however, if I cannot compile the program - since that was the initial problem I had before as I couldn't get the gp2x sdl to compile/install properly on andLinux - I would like to ask if someone can help me compile the game.
Annilihator
After Zombiepox2X I'll be coding a game I was penning for the PC (until my GP2X came along and one useful engine). I've now decided to write it for the GP2X and use the ZeEngine to power the 3D aspect of the game. Annilihator is a scrolling shoot 'em up and was the reason why I asked about what shoot 'em ups you liked/didn't like and why. Thank you very much for all your input on that thread.
Zombiepox2X
I've rewritten, somewhat, the source code to change the deprecated code problems I had using the allegro lib, however, if I cannot compile the program - since that was the initial problem I had before as I couldn't get the gp2x sdl to compile/install properly on andLinux - I would like to ask if someone can help me compile the game.
Annilihator
After Zombiepox2X I'll be coding a game I was penning for the PC (until my GP2X came along and one useful engine). I've now decided to write it for the GP2X and use the ZeEngine to power the 3D aspect of the game. Annilihator is a scrolling shoot 'em up and was the reason why I asked about what shoot 'em ups you liked/didn't like and why. Thank you very much for all your input on that thread.