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pool34

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Oct 1, 2006
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103
http://www.wesnoth.org/files/

Look at the last file on that page... thats not supposed to be released yet!! Check there site www.wesnoth.org I didnt see anything about a GP2X version... they should know better than to leave open directories.
 
im copying it to my sd right now... its pretty big... we will see how far they have developed it.

Edit: Well it seems to be working.... its creating the cache, the readme said this could take several mins or not work at all :)
 
* Downloads *

What the heck is this? It better be good .. It's slowing down my D/L of PSX isos :ph34r:
 
Hmm menu works fine, but it seems to freeze once I load tutorial or campaign... You getting the same?
 
It looks like they have not updated it since october. Thats lame. The sourcecode is on there site not the 2x code though..... ;)

Edit: I think i can get it to work.... let me try something
Edit2: Nope didnt work
 
just "aquired" this. though im sur emost of you know

"The Battle for Wesnoth team is proud to release version 1.2 of The "
"Battle for Wesnoth, a >Free , turn-based strategy game "
"with a fantasy theme and roleplaying elements. The game is
"available for download now for Windows, Mac OS X, and various GNU/"
"Linux distributions."


"The single player mode has a new tutorial, and 3 new campaigns: Two "
"Brothers, The South Guard, and Under the Burning Suns. The first one was "
"intentionally designed to be easy for beginning players. The last one is set "
"in an environment quite different from that of the typical Wesnoth campaign, "
"and includes a few changes to game rules. The existing campaigns include new "
"scenarios, dialogue, items, and optional bonus victory objectives. Replay of "
"saved games has been improved considerably, allowing one to show single "
"turns at a time, navigate through the replay, and toggle <em>fog-of-war</em> "
"at will."
msgstr ""

msgid ""
"Multiplayer has new features, making the internet or LAN mode a more "
"pleasant experience. It allows setting a per-turn time limit, sending "
"private messages to allies, and banning unwelcome users by IP address. The "
"multiplayer <em>lobby</em> interface now displays detailed information about "
"existing games. A few new multiplayer maps were also added."
msgstr ""


msgid ""
"Other changes in game content include new units, new terrain types, and "
"further balancing of unit stats and abilities. We have added progress bars "
"to major <em>loading</em> points in the game. We have also added some great "
"new music, and a host of new sound effects. There have also been some "
"rearrangements and improvements to the in-game help. "
msgstr ""


msgid ""
"One major change is that we have undertaken a heavy revision of our sprite "
"imagery; affecting almost all units except the drakes, mermen, and naga, "
"intended to bring most of the units into consistent style and correct size. "
"A result of this is that units (which we've revised) that belong to "
"different teams, now show their team color on clothes and banners. We have "
"also completely replaced the icons representing the attacks of units. There "
"are a few new portraits and story pictures, some major improvements to "
"terrain graphics (especially the new mountains, cave, castles/encampments, "
"swamp, canyons, and tropical forests, not to mention a few others)."
msgstr ""


list goes on...
 
Regarding the port of Wesnoth better have a look at this forum post: http://www.gp32x.de/board/index.php?s=&am...st&p=524522
It includes all the infos needed and even a link to the Wesnoth forums. We will make sure to keep the post in the Wesnoth forums up to date whenever a new alpha/beta/release comes out...
 
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