StudioX64
Still Fresh
A few weeks ago I started playing around with libmodplay and soon realised I had no way of converting tracker mods into (.h)eader files for inclusion in my C, C++ apps. I had a look on Google but it turned nothing up, so I decided to write my own program to convert them.
You can download the fruits of my labour here:
http://www.studiox64.com/download.php?get=pc/x2h.zip
The program is called "x2h" and is a fairly small zip (239k). At the moment there are no options other than to convert the file itself. Very soon I will add some minor compression, eg white space removal, and use decimal instead of just hex. For now it does the trick.
I have tested it with 400k mod files and they seemed to play perfectly on the GP32. Have fun.
Note to gp32x.de, please feel free to include the file in your downloads section if you want.
You can download the fruits of my labour here:
http://www.studiox64.com/download.php?get=pc/x2h.zip
The program is called "x2h" and is a fairly small zip (239k). At the moment there are no options other than to convert the file itself. Very soon I will add some minor compression, eg white space removal, and use decimal instead of just hex. For now it does the trick.
I have tested it with 400k mod files and they seemed to play perfectly on the GP32. Have fun.
Note to gp32x.de, please feel free to include the file in your downloads section if you want.
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