rickreynolds
Still Fresh
- Joined
- Jan 16, 2006
- Messages
- 7
I haven't seen this posted, but then I don't read everything.
I've been thrilled to see that PrBoom has been ported. I've been reliving some Doom and Doom2 goodness. This led me to search for a Wolfenstein 3d port as well, and I see that a project for a gp2x port of it has been started at sourceforge. That's great.
But if you'd rather not wait for the port, you can still play Wolf3d on your gp2x (mostly). Install PrBoom, then grab the .wad and .deh files from the WolfenDoom project: http://www.doomworld.com/wolfendoom/index.shtml
Then make a wolf3d.gpe file like so:
This tells prboom to use the doom2.wad as the original IWAD, and tells it to add on the WolfenDoom PWAD and deh files. Seems to work great for me!
The WolfenDoom project page indicates that this only works with the doom2.wad, so you'll need a commercial copy of Doom2 (you won't be able to use a shareware IWAD file).
I've been thrilled to see that PrBoom has been ported. I've been reliving some Doom and Doom2 goodness. This led me to search for a Wolfenstein 3d port as well, and I see that a project for a gp2x port of it has been started at sourceforge. That's great.
But if you'd rather not wait for the port, you can still play Wolf3d on your gp2x (mostly). Install PrBoom, then grab the .wad and .deh files from the WolfenDoom project: http://www.doomworld.com/wolfendoom/index.shtml
Then make a wolf3d.gpe file like so:
Code:
#!/bin/bash
./prboom -iwad doom2.wad -file original.wad -deh original.deh > prboom.log.txt 2>&1
sync
cd /usr/gp2x/
./gp2xmenu
This tells prboom to use the doom2.wad as the original IWAD, and tells it to add on the WolfenDoom PWAD and deh files. Seems to work great for me!
The WolfenDoom project page indicates that this only works with the doom2.wad, so you'll need a commercial copy of Doom2 (you won't be able to use a shareware IWAD file).