foody said:
They are already attempting to emulate a PSX which is not an easy system to emulate have much more power CPU and everything compared to the gp32.
Much more CPU power?
PS1: 33MHz MIPS R400, 4KB instruction cache 1KB data scratchpad
GP32: 133MHz ARM920T, 16KB instruction cache, 16KB data cache
I wonder which one really had more CPU power?
(although to be fair, commercial GP32 games only ran the CPU at 66MHz, but you didn't say that's all you wanted emulated)
foody said:
less RAM to emulate than PSX,
Less RAM too?
PS1: 2MB main, 1MB VRAM, 512KB SPU
GP32: 8MB RAM
Seems like GP32 has lots more, although this doesn't matter for emulation on something like Wiz.
foody said:
This doesn't really matter.
foody said:
no need to emulate a CD rom mechanisim
Has to emulate SMC instead, which is much lower latency and higher bandwidth than a 2x CD-ROM. Not like this really matters for emulation.
Not to say PS1 doesn't have a lot more high overhead components to emulate, you just didn't actually mention them. Like the GTE, GPU, and SPU. These things aren't cheap, but emulating it sucks on Wiz - that's why people focus on emulating 2D games with audio off, taking GTE and SPU emulation out of the equation.
To you PS1 emulation on Wiz might by acceptable but that doesn't mean that that level of degraded performance is enough incentive for someone else to spend their time on a brand new emulator (the PS1 emulator is not brand new at all). And of course GP32 emulation can not only potentially need far more instructions emulated per second, but you'll have far less leverage in short changing the cycles as you do with PS1 emulation because it needs those cycles to soft render the screen. And since rendering is happening in the CPU you can't just apply frameskip to get back performance.
I think you don't know much about the hardware you're talking about so you should educate yourself more before making these claims.