“Wind and Water: Puzzle Battles”: People were able to play the 95 % finished exhibition version on two Dreamcast store displays with VMU save option in the middle of our booth. For the first time people could have a first look at the VMU character, which is new for the Dreamcast release. In the left corner of our booth we had the preview build of the game, which was already available on the “Retro Magazin” issue #6. The issue #9, which containted a Wind and Water: Puzzle Battles review was on display as well.
(English summary: We are glad to inform you that we are attending at the “Retro-Börse” in Karlsruhe, Germany, with a booth. “Last Hope” and “Wind and Water: Puzzle Battles” will be playable and we are going to reveal new information and details about our new game. The Retro-Börse takes place on October 11th 2008 in the ZKM in Karlsruhe.)
I have actually asked them about the Pandora and they admitted to be very excited about and following the project but they also clearly stated that they are first going to try a real Pandora themselves before they decide on or promise anything.AZanshin said:Hopefully they will bring out a version for Pandora.
PandoraNoHako said:They are still taking custom sprite orders!!
I guess this means it's still not 100% finished, but probably that's the only thing delaying production at the moment.
I wonder why they didn't just included an option to load a custom sprite from your VMU. They could have left the many homebrew developers to code some app that loads the sprites from the CD it was burned on and transfer it to the VMU, no?
That way they could still make money buy selling custom sprites way after the game's release.
I have already received my custom sprite.
Hurry up if you haven't yet!