While I'm not going the question the quality of the Pandora's audio hardware there does seem to be something going on in software. The audio sounds "processed", like there is a rather aggressive V EQ setting in effect.
In games certain sound effects are being pushed forward in the soundstage while others are being drowned out. Two good examples are Strider and A Link to the Past. In Strider the trademark "shink" of Strider Hiryu's sword sounds completely wrong. The correct sound is there in the mix but it is being drowned out. The beginning of A Link to the Past is even worse, the rain sound-effect completely dominates the sound stage. I'm guessing its set up like this to improve perceived audio quality from the built in speakers but I'm not a fan. Is there anyway to turn this effect off? Ideally I'd like a nice flat EQ and a nice balanced soundstage.
In games certain sound effects are being pushed forward in the soundstage while others are being drowned out. Two good examples are Strider and A Link to the Past. In Strider the trademark "shink" of Strider Hiryu's sword sounds completely wrong. The correct sound is there in the mix but it is being drowned out. The beginning of A Link to the Past is even worse, the rain sound-effect completely dominates the sound stage. I'm guessing its set up like this to improve perceived audio quality from the built in speakers but I'm not a fan. Is there anyway to turn this effect off? Ideally I'd like a nice flat EQ and a nice balanced soundstage.