skeezix
Internal Development
For some types of applications or games, theres a hard choice; make it native for a device (better controls, well tailored, etc .. but having to do it for every device means 10x the work) versus web app (pita to write due to crazy not yet ratified standards, browser hell, etc), versus a whole gradiant inbetween.
For one game I've on-and-off-again been working on (a turn based wargame) its a tough choice -- turn based and slow paced really screams 'make it web based', so can be played on desktop or pandora or phone, without my having to bnuild and maintain many versions per se, plus just being that sort of thing possibly .. if I can provide enough info in the UI for the various screen sizes, then coudl be rgeat to pull out your phone and do some work, or your pandora, or desktop, or whatever. But native is alwasys great. Or maybe I need to do both ... web for most, and ship a native pandora client. Or a hybrid ... which is what I was working on for a long time (a native app with embedded browser, so it was native feeling, but future proofed as well.)
This whole business with my suddenly having twins in a few months is sort of making me take a hard look at this and others .. and I'd rather not 'just drop it forever', so its time to simplify like mad .. dropping all the 3d graphics and whatnot I've been working on and just go for a simple forms/dialog/basic-graphics interface for now, try and buld somethign that I will be able to maintain while severely sleep deprived, etc. I'm just not going to have the luxury to build several versions, or write a custom SDL app, or write up all this GLES stuff, or ... etc.
..
If I make a web based app that you can work with via Chromium Dev on the pandora, would you play it?
Or does the whole idea of being in a browsder just totally turn you off?
..
This is a multiplayer wargame, so network connectivity to check into the server and send in-game messages and such is essential anyway.
..
jeff
edit; one big thing against a web based game is .. have you ever heard a non-flash webapp play sound? I've got 90 minutes of really good background music for this game already (musician pal custom made it), and I'll be driven mad if I can't use it. Sort of thinking that I might ship a pnd-file, that you run and in which dfoes two things..
- plays music
- opens up chromium dev with some specific run options and points it at my game-site, so player doesn't jhave to remember.. they just need to remember how to get out of stupid chromium devs lack of 'quit' option until you remember how to pull up the file hidden menu
Then if you run the pnd, it'll play the music until you kill chromium, say.
For one game I've on-and-off-again been working on (a turn based wargame) its a tough choice -- turn based and slow paced really screams 'make it web based', so can be played on desktop or pandora or phone, without my having to bnuild and maintain many versions per se, plus just being that sort of thing possibly .. if I can provide enough info in the UI for the various screen sizes, then coudl be rgeat to pull out your phone and do some work, or your pandora, or desktop, or whatever. But native is alwasys great. Or maybe I need to do both ... web for most, and ship a native pandora client. Or a hybrid ... which is what I was working on for a long time (a native app with embedded browser, so it was native feeling, but future proofed as well.)
This whole business with my suddenly having twins in a few months is sort of making me take a hard look at this and others .. and I'd rather not 'just drop it forever', so its time to simplify like mad .. dropping all the 3d graphics and whatnot I've been working on and just go for a simple forms/dialog/basic-graphics interface for now, try and buld somethign that I will be able to maintain while severely sleep deprived, etc. I'm just not going to have the luxury to build several versions, or write a custom SDL app, or write up all this GLES stuff, or ... etc.
..
If I make a web based app that you can work with via Chromium Dev on the pandora, would you play it?
Or does the whole idea of being in a browsder just totally turn you off?
..
This is a multiplayer wargame, so network connectivity to check into the server and send in-game messages and such is essential anyway.
..
jeff
edit; one big thing against a web based game is .. have you ever heard a non-flash webapp play sound? I've got 90 minutes of really good background music for this game already (musician pal custom made it), and I'll be driven mad if I can't use it. Sort of thinking that I might ship a pnd-file, that you run and in which dfoes two things..
- plays music
- opens up chromium dev with some specific run options and points it at my game-site, so player doesn't jhave to remember.. they just need to remember how to get out of stupid chromium devs lack of 'quit' option until you remember how to pull up the file hidden menu
Then if you run the pnd, it'll play the music until you kill chromium, say.
Last edited by a moderator: