Epicenter
Well-Known Member
What is the feasibility of the maximum quantity of 'VRAM' usable for storage of hardware surfaces in Paeryn's SDL implementation being increased beyond 5 MB? I recall him saying at one point there was another 3 MB that could be utilized, but never heard that anything came of it. Are there no other parts of the 940T's 32MB that can be paved over? I do not intend to utilize the 940T in the game engine I am developing; maximum space for hardware surfaces to enable as much of the graphics set to be hardware-blitted is a far more valuable asset.
Also, what is the current status of compatibility with USB Gamepads? I know USB mice and keyboards are in the works, but until I have installed a D-Pad in my machine I'd prefer to use a high-quality USB gamepad over the stick.
Thanks for any new information and keep up the excellent work.
Also, what is the current status of compatibility with USB Gamepads? I know USB mice and keyboards are in the works, but until I have installed a D-Pad in my machine I'd prefer to use a high-quality USB gamepad over the stick.
Thanks for any new information and keep up the excellent work.