joyrider
Active Member
Hey guys,
i don't know if you remember this from the gp2x days ... (check video below)..
[youtube]http://www.youtube.com/watch?v=-CMPWrYSwPQ[/youtube]
blue car = cpu (will be removed)
Dark green car = me playing
Light green car = ghost car of my best time
One of the reasons i never released it was that i was unable to implement the cpu players, but today i downloaded "mobile racer" on my android phone and it's a similar game as that unnamed gp2x game i was trying to make except without cpu players...
So how does this game play then (on the android) ? Well it uses ghost car data, you select oponents from people who have driven the around the track before and you have to beat that "ghost car" it also has online score rankings and such...
Now that gave me a nostalgic feeling and i might pick up the game again for the caanoo and implement it with the same game play as on the android since it is possible to do this now on caanoo since we have wifi ....
and that solves the cpu players problem(s) as well and i already had a ghost car support implemented !!
Before i do this though is that i would like to know if there is any intrest in such game, i'm not going to spend the next 2-3 months trying to (re)implement it when nobody is actually going to play it or like it ...
when and if i implement the game i will need some help of the community for basically 2 things :
1) graphics for the levels, the way i designed the game levels in that never released version is by using 2 pictures / layers Picture 1 is the mask to define the level layout bridges road etc and a second one is just a layer on top of that mask with the real graphics you get to see... What does that mean ??? well it means anyone can use any gfx editor tool to create levels giving a few simple rules, you don't have to type any text just use your imagination and mspaint.exe or whatever I also think i might let you people host self created levels on my webhosting, i still have plenty of space left so i can do that and create a kind of share & play system for the caanoo (compare it with little big planet on ps3, user created content)
(the graphics on the video came from a dos game)
2) music / sounds
i can make certain gfx myselve, but SFX i'm not good at it, so i'm kinda hoping certain people are willing to create sfx sounds (although i can sfxr probably a bit) but for music i really need people that have the talent to create music for games something i'm not good at since well i actually don't listen to any music in my real life
i know there was some intrest during the gp2x days but i never finished it, maybe now i will ........
i don't know if you remember this from the gp2x days ... (check video below)..
[youtube]http://www.youtube.com/watch?v=-CMPWrYSwPQ[/youtube]
blue car = cpu (will be removed)
Dark green car = me playing
Light green car = ghost car of my best time
One of the reasons i never released it was that i was unable to implement the cpu players, but today i downloaded "mobile racer" on my android phone and it's a similar game as that unnamed gp2x game i was trying to make except without cpu players...
So how does this game play then (on the android) ? Well it uses ghost car data, you select oponents from people who have driven the around the track before and you have to beat that "ghost car" it also has online score rankings and such...
Now that gave me a nostalgic feeling and i might pick up the game again for the caanoo and implement it with the same game play as on the android since it is possible to do this now on caanoo since we have wifi ....
and that solves the cpu players problem(s) as well and i already had a ghost car support implemented !!
Before i do this though is that i would like to know if there is any intrest in such game, i'm not going to spend the next 2-3 months trying to (re)implement it when nobody is actually going to play it or like it ...
when and if i implement the game i will need some help of the community for basically 2 things :
1) graphics for the levels, the way i designed the game levels in that never released version is by using 2 pictures / layers Picture 1 is the mask to define the level layout bridges road etc and a second one is just a layer on top of that mask with the real graphics you get to see... What does that mean ??? well it means anyone can use any gfx editor tool to create levels giving a few simple rules, you don't have to type any text just use your imagination and mspaint.exe or whatever I also think i might let you people host self created levels on my webhosting, i still have plenty of space left so i can do that and create a kind of share & play system for the caanoo (compare it with little big planet on ps3, user created content)
(the graphics on the video came from a dos game)
2) music / sounds
i can make certain gfx myselve, but SFX i'm not good at it, so i'm kinda hoping certain people are willing to create sfx sounds (although i can sfxr probably a bit) but for music i really need people that have the talent to create music for games something i'm not good at since well i actually don't listen to any music in my real life
i know there was some intrest during the gp2x days but i never finished it, maybe now i will ........