Daz_Genetic
Certified Guru
A quick question. I have to call sin, cos and tan a few times per frame for various reasons.
I'm possibly going to put this into a lookup table, but I hate limiting the smooth animation to gain a few cycles. This could be fixed by interpolation... BUT..... Is it cheaper to just call sin,cos or tan, or would it be quicker to interpolate the values of a lookup table?
I'm possibly going to put this into a lookup table, but I hate limiting the smooth animation to gain a few cycles. This could be fixed by interpolation... BUT..... Is it cheaper to just call sin,cos or tan, or would it be quicker to interpolate the values of a lookup table?