Translator needed?


jungfreud

Still Fresh
Joined
Jul 24, 2003
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11
HI, I purchased a gamepark a few weeks ago and I'm really impressed with it. One thing I've noticed is that few of the developers and community members have any idea how to speak Korean, and that is keeping them from enjoying some of the great commercial games available for the GP32. (Astonisha Story R in particular, but including many of the other games I have yet to get my hands on) I speak Korean well enough to play these games and translate, and if someone can get me started on how to translate these games (I noticed Her Knights already has an English patch) I believe I can help out by providing either scripts or full fledged patches for some of the higher quality gamepark releases. I'd just like to get some feedback to see if anyone is interested in such a project, and maybe some tips on how to get started on the software side. Also, if anyone has any miscellaneous gamepark stuff they want translated, feel free to send it my way and I'll try to get to it. I really admire some of the teams that have translated NES and SNES games from Japanese so English audiences can enjoy them (DeJap comes to mind) and I'm glad to finally be in a position to help out. Tell me what you think!
 
You could scout the Korean GP32 sites and find us some cool home brewed games that they have been releasing :) Also I think that ASR will be released in English soon anyway. I have noticed that some people have been trying to get someone who can speak Korean to find some cool Korean games. Anyway hope you enjoy your Game Park.
 
SephirothIce posted on Jul 24 2003 said:
You could scout the Korean GP32 sites and find us some cool home brewed games that they have been releasing :) Also I think that ASR will be released in English soon anyway. I have noticed that some people have been trying to get someone who can speak Korean to find some cool Korean games. Anyway hope you enjoy your Game Park.
Yeh, you can scout the korean sites and find new homebrewed games. :)
 
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BESIDES ASR, I think Mill could use a descent translation, although it would seem very difficult...there seems to be a lot of dialogue. I am glad your willing to translate some stuff for us non korean speakers. Thanks... and I wish you luck
 
I think a lot of people would like to see games translated, however I am not sure if it could be done purely as an amature development. You'd need the source code, so you could change to an english font, and you'd probably want whatever development tools they used to change large amounts of text.

It may be possible with some games, but it would be a lot of work on top of just the translation... so I don't think it's really feasible unless the game developers decide to help out.
 
NeoAP posted on Jul 24 2003 said:
SephirothIce posted on Jul 24 2003 said:
You could scout the Korean GP32 sites and find us some cool home brewed games that they have been releasing :) Also I think that ASR will be released in English soon anyway. I have noticed that some people have been trying to get someone who can speak Korean to find some cool Korean games. Anyway hope you enjoy your Game Park.
Yeh, you can scout the korean sites and find new homebrewed games. :)
And possibly some, unknown emulators!
 
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yes this is something i was asking about a while ago do we have a connection with the korean homebrew community considering i've barely seen any korean hombrew emulators :/
 
I think it may be possible to hack a game so all the korean text is changes to english, like these mario hacks out there. Only problem is that the gamepark files and encrypted so an encryption would have to be done first.

So maybe asking for source files would be an eaier option :D
 
Jungfrued can you find us amatuer projects in korean with source files which we can then take all the text.

You can enterpret it then we can put it back into the source and compile it.
 
It'd be a bit hard to do anything at this stage, as unless the images are stored in standard or raw formats, you can't change the tiles or whatnot to begin with. Maybe the most realistic thing is to just write out game scripts or something...but changing the text itself would probably be very easy...albeit time consuming. There's software that does it...I think there's a program called 'thingy' that does it. There's a 32-bit version called thingy32, but it's pretty cruddy if I remember.
 
FANTASTIC just go through ASR and do a text script and post it on to this site then we can all get to enjoy the best commercial game available :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: You would be my hero ;)
 
Well, base on what I see here the best thing to do would be to write a script for ASR, which I would be more than happy to do, and browse Korean sites for homebrew stuff. I've got a busy few months coming up but I'll keep you updated on my translation progress. As for the homebrew stuff, I'll get back to you in a couple days with whatever I can come up with.
 
Hi,
a translation of ASR might not be the best choice as the game will be released in Europe for the European GP32 launch (I assume the game will be in English).
Maybe Mill would be a better option.

Loic
 
Jungfreud: Your offer to help is greatly appreciated. If you really feel up to the task of translating an entire game, then your best bet is probably to go through the games publisher.

If you wanted to translate Mill for instance, you could contact the company that made it via their website and ask for the original script. I think they'd gladly do this if you agreed to give them the translated script when you are done. This way they could re-compile the game with the english translation and sell it to us at no cost to them. Considering the upcomming European release of the GP32, I'd think any game publisher would jump at the oppurtunity.

It's a win-win scenerio. They get a free translation, and we get a good game we can understand without the "engrish".
 
Jungfreud, if you actually go through with this you will be my new god. I will make a golden statue of you and bow and worship under it every day :D.

But what's the best way to do this? I would say just translating the korean dialogue to english would prove pointless as we still wouldn't know exactly where to go and who says what. I think the best thing to do would be to make a FAQ like ones on gamefaqs.com, making pretty much a walkthrough through the game. Although I'm sure most people would want it to be vague enough to allow some sort of challenge to remain. Since this would be quite a large undertaking, do you have any korean speaking friends that would like to help also. I know it's pushing my luck, but I can wish.

Also, I hope that the game developers are willing to help out with translating to english because there would be no good reason not to.
 
You guys raise good points, so let me go one comment at a time.

1) In light of the fact that ASR is due to receive a European release, I may forgo the translation of that game in favor of Mill, which looks fantastic. Can anyone confirm its due for a european release? (ASR, that is)

2) The suggestion to go through the game company is a great idea, I'll get back to you with the results.

3) I spent a couple hours browsing the Korean GP32 community, and I don't see alot of software yet. However, I'm happy to say that they are very appreciative of our English speaking developers, they mention many of our emulator releases as top notch and are playing them. It seems that the greater availibility of commercial games there means that more of their interest is directed at released games such as Tomak, Kimchi men, Mill, and some sort of new tournament game that just came out. (I'll get screenies if you wish) I did see a few promising leads on projects, but it is hard to tell whether they are from actual developers or homebrewers, since the quality is very nice. Since it is a fairly popular system there, it not hard to believe small developers would be cooking up very nice looking software. I also heard some rumblings about GBA and NeoGeo pocket emu's at high degrees of completion. More to come.
 
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