el_capitan said:
While mapping buttons to various functions in hhexen2, I mapped a function to the touchscreen (center view). It occured to me that if the touchscreen were divided up into four separate areas, then a press in each of these areas could have a different key-mapping. You wouldn't be able to press more than one of these at a time, however they would be adequate for look up, look down, fly up/down or weapon/item cycling type commands.Is this possible with Wiz?
I've noticed this with the touchscreen also, I can't see why it wouldn't work. (If you move the stylus around you get a bit of movement, so there's more there than just a tap for 'mouse1')
If the touchscreen was divided diagonally into 4 triangles (top, right, left & bottom) and bit in the centre (all mapped to keypresses) it would be perfect as we're struggling for buttons on these games.
(This would give us an extra 5 'keys' to map from the game's options screen. (e.g. for 'look up', 'look down', 'look centre', 'inv. left' & 'inv. right')
The touchscreen works with prboom, hheretic, hhexen, hexen 2, ioquake2 (but not eduke32, quake 1, rise of the triad or wolf4sdl)
Cheers, Neil
Edit: I was also thinking, could a shift button/s be added? (To help with the lack of buttons)
e.g.
'Dpad up' coded to emulate button press 'a' mapped (from the game's options menu) to 'walk forward'
'L + Dpad up' coded to emulate button press 'b' mapped (from the game's options menu) to 'look up'
'R + Dpad up' coded to emulate button press 'c' mapped (from the game's options menu) to 'weapon up'
'Dpad right' coded to emulate button press 'd' mapped (from the game's options menu) to 'turn right'
etc.
Cheers again, Neil