otaco
Still Fresh
"gloost is an open source, plattform independent set of classes for openGL demo programming. It contains well documented wrappers like Texture, Shader, FBO, Matrix, Vector, a.s.o. . gloost comes with codeblocks projects and makefiles for linux and win."
I compiled the gloost examples for windows with a window size of 800x480. Most of the stuff (with some optimisations) should run on pandora. Most of the demos are using Shader 3.0 and glut or SDL. A openGL|ES port or extension of gloost should be simple and is planed.
Sorry for the incomplete stardust demo. I just started it this afternoon and the ship is not rotating properly... I added it anyway because it should be one of the interesting ones for Pandora Gamer . There will be an update soon.
Checkout gloost at berlios.de to get involved ...
See some screenshots here...
Download: gloos demos, compiled for win32 (12 MB)* (Updated on 27.05.08)
*You need at least a gfx card with Shader 3.0!
-> ATI Radeon 1000 Series or higher
-> NVIDIA GForce 6600 orhigher
I compiled the gloost examples for windows with a window size of 800x480. Most of the stuff (with some optimisations) should run on pandora. Most of the demos are using Shader 3.0 and glut or SDL. A openGL|ES port or extension of gloost should be simple and is planed.
Sorry for the incomplete stardust demo. I just started it this afternoon and the ship is not rotating properly... I added it anyway because it should be one of the interesting ones for Pandora Gamer . There will be an update soon.
Checkout gloost at berlios.de to get involved ...
See some screenshots here...
Download: gloos demos, compiled for win32 (12 MB)* (Updated on 27.05.08)
*You need at least a gfx card with Shader 3.0!
-> ATI Radeon 1000 Series or higher
-> NVIDIA GForce 6600 orhigher