I know what you mean, but IT'S ZELDA! A new ZELDA game. :wub:
Yes, but they already screwed up some Zeldas before...
Besides, everyone hated the look of WindWaker when images first appeared. To date it's still one of the best Zelda games.
Absolute worst one for me, but not because of the look.I found the look okay, but I was missing dungeons.
There were a few quick dungeons at the beginning, after that, 10 hours sailing around looking for Triforce pieces (which weren't even hidden in dungeons), which was the most boring thing I ever did, and after that, there were one or two dungeons and that's it.
The DS Zeldas also weren't that good... the first one had that annoying dungeon which you had to redo a couple of times, just to go one step further...
I never finished the second one as I HATE that train ride! Oh, how I wished they made that optional, just select where you want to go and that's it...
I still found it a bit better than Wind Waker...
Here's my Zelda-TopTwelve:
1. Twilight Princess (many unique but not too long dungeons which are all fun to play).
2. Ocarina of Time (similar to TP, just had some issues with the camera usage back then).
3. A Link to the Past
4. Link's Awakening
5. The Oracle-Series
6. Skyward Sword (not that many dungeons)
7. Legend of Zelda
8. Minish Cap (good game, but not my graphics style)
9. Both DS Zelda games
10. Majoras Mask (good game, but too confusing to find out everything yourself)
11. The Adventure of Link
12. Wind Waker (I didn't think I bought a sailing simulation game...)
What I like most about Zelda is that you have an overworld that expands with special items you get (as you can reach new areas), and that each dungeon has normally one new item.
The dungeons are set up so you can play through each in 1 - 3 hours.
That's what I really love about Zelda. I don't have much time for playing games, and I hate it when I have to quit somewhere inbetween and can't pick it up for a few weeks.
With Zelda, I play one dungeon and that's it. They're not too long.
I am actually scared, as Nintendo announced that the WiiU Zelda will not have the classical small-dungeon-style system, but really huge dungeons (but fewer), each as big as the Ocarina of Time Overworld.
That's not what I want to play... I want medium-sized, interesting and unique dungeons.
Every Zelda up to Wind Waker did that right, in my opinion, and Twilight Princess was similar.