the ai is already implemented. unless you talk about my gp32 c port.
that never got on the gp32 either, because my devenv even disliked c.
i might try again with one of the new prepacked devkits.
you all got great timing, you know...
i've jsut read this topic because i got a email notification for antoher topic today.
the first one after about a month
i don't watch gp32x regularly these days.
and a very cool person recently extended super mario war.
so there's a bit more hope for a gp32 port.
on the no fun side: 4 players can play simultaneouesly (spelling blah), using two buttons each.
simillar to the mouse controls in smw.
i switchted mail notification on on this topic (unlike the other smw topics apparently), just to let you know.