the_Diabologic
Member
man, how i love the night 
i just came up with an idea (would do it myself, but still am too lazy to a) compile the gp32-gcc or B) use a premade toolchain and set it up properly XD)
ok, the problem is that you start wind-ups, then start an app and in many cases the app/game supports rebooting which will lead to the startscreen, booting, etc.
so i just thought: wouldn't it be possible to hack the app to restart wind-ups instead of rebooting while loading it into ram? (my first thought was to put the reloadingpart just behind the app in he memory, but i dont think that will work since the app directly calls the reboot..)
it would be a nice bunch of work (and maybe impossible for compressed fxes :blink: ) but would be awesome if you return to windups after playing doom
sorry that i can't do this myself
, the_Diabologic
i just came up with an idea (would do it myself, but still am too lazy to a) compile the gp32-gcc or B) use a premade toolchain and set it up properly XD)
ok, the problem is that you start wind-ups, then start an app and in many cases the app/game supports rebooting which will lead to the startscreen, booting, etc.
so i just thought: wouldn't it be possible to hack the app to restart wind-ups instead of rebooting while loading it into ram? (my first thought was to put the reloadingpart just behind the app in he memory, but i dont think that will work since the app directly calls the reboot..)
it would be a nice bunch of work (and maybe impossible for compressed fxes :blink: ) but would be awesome if you return to windups after playing doom
sorry that i can't do this myself
, the_Diabologic