Squidgesnes And .zips


DaveC

Internal Development
Joined
Mar 4, 2004
Messages
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I wanted to play a game that was demanding on speed so I wanted to test it on this emu as it is a bit faster. I noticed that none of my ROMs would load. I would load the ROM and the screen would flash briefly and that is it. Then I had an idea, I would un-zip the game and try it. It then loaded and played fine. I thought I read that SS supported zips.

Do I need to zip with a certain utility or use a certain method or compression scheme? It seems SS is a "picky eater" and spits out all of my zips. To those that have it working what zip utility do you use and which version and what settings. Thanks.
 
Had a small problem with it initially, but I am putting down to a bad download. Since then SquidgeSNES works fine... in fact I know it works with zip files cause that is all I am using with it. In fact I zipped a smc file just so it followed the same format as everything else.

I am using WinZIP 9.0 SR1 with everything set at the default settings.
 
It seems quite ironic that DaveC is now trying to use SS for a game with speed demands, when only last month he was saying it was pointless to continue development on it as PocketSNES was far better :D

But to answer your question Dave, SS uses the exact same routines as PS, so should handle the same zips. However, don't try and use them in the latest version that has the "Performance/Accuracy" options as zips are broken in that, and no development has since been done on it because I assumed everyone was happy with PS.
 
Squidge said:
But to answer your question Dave, SS uses the exact same routines as PS, so should handle the same zips. However, don't try and use them in the latest version that has the "Performance/Accuracy" options as zips are broken in that, and no development has since been done on it because I assumed everyone was happy with PS.
Is the latest version the only one that supports true transparencies? If others do which version is the latest one that supports zips?

Thanks
 
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Yes, but with true transparencies enabled, the fps difference between SS and PS is practically zero.
 
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