Speccyal K v0.6 released


_tyrell_

Member
Joined
May 3, 2003
Messages
159
Location
Belgium
Website
www.speccyal.be
Version v0.6 released !

What's new:

- Now the custom keys are saved for each game. That means it's no more necessary to re-assign keys for each game.
- Fullscreen mode. Please note it's automatically using frameskip = 1, to ensure correct speed
- Bugfix: the snapshots are not loaded anymore when pressing the "B" button in the file browser

Have fun !

Head to www.speccyal.be to download the latest version.

_tyrell_
 
excellent! now I'll be able to play jumping jack without having to customise the keys every time ;-)

great stuff.. I think I'll be playing some speccy action tonight!
 
I would love to see TZK with ZIP support...

Although I'm using an old... old... games disc (Spectrum Sensations) that I used to use on my Amiga CD32... sniff sniff... oh, where was I!! That's right, the old speccy disc does have all of the games in SNA format so it's not too bad!

But it would be great to get TZK support for some multiloaders and new dumps of games!

Also maybe +3 disk support would be nice, although I can't actually think of any games for the +3!!! lol The same would go for the SAM Coupe!!!
 
I am having a little trouble with this. The custome key settings that I set up do not seem to be saved. Do I have to do anything to save them? Also, I can't tell the difference between full screen and non-full screen. Am I missing something? I am definately using version 0.6 - it says so in FreeLauncher.
 
Hi!

The last thing I plan to add is TZX support.
Everyone should be happy once it's added, but I fear it's not as easy as it seems.

Stay tuned !

_tyrell_

WhizzBang: by the way, your problem is very strange. The difference between fullscreen and normal screen is obvious ! Have any other peoples noticed any problems with the latest version ?
 
Strange.

I deleted the SPECCYAL.INI file because I thought that may be affecting it, but that didn't help. I expected Speccyal 'K to create a new SPECCYAL.INI file but it hasn't so now all the options are reset every time I run it.

I have also found that on Bomb Jack, the sound gradually deteriorates as more and more monsters come on to the screen. I am pretty sure this didn't happen for me on the old Speccyal 'K which I think I am going to have to go back to using.

From the feedback so far, it looks as though it is just me, but the new features aren't working for me and the emulation isn't as good as on the last release. Is anyone else finding this? It is odd that not all GP32's behave the same...
 
I'am awaiting feedback from other users !
Without any feedback, I won't be able to track bugs and enhance the emulator.
So, go on !

Thanks,

_tyrell_
 
Hi, _tyrell_

Ur emu looks like it runs very nicely but I am having some problems with using the virtual keyboard. For instance, when trying to start a game of ghostbusters it is impossible to type anything because the b button to select a key also causes enter to be pressed. The virtual keyboard works ok with some games so I am stumped as to why it's a problem in others.

It says in the readme that the key mapped to b can be altered in the options menu but I can't figure out how to do this. I tired changing fire button 2 to something safe like symbol shift but it made no difference. What am I doing wrong here?

Also, I can't see any difference turning fullscreen on and off. I'm glad it's not just me ;)

Still, I'm looking forward to being able to use this properly. :)
Thanks.
 
Wow, 2 peoples telling me they have problems with the fullscreen option ... Seems like I really have a bug with that... May I send a test version to one of you ? In case it's working I'll upload a new version to my webpage.

Thanks,

_tyrell_
 
thewub@hotmail.com

I'd be glad to test for you :)

And could you suggest anything as to why I am having problems with the keyboard?

Thanks again.
 
Ok,

Thanks to _tyrell_ I am now playing Ghostbusters. It works 100% which is very cool :)

I get the feeling that the problem was with me all along and the new build wasn't necessary...isn't it always this way? ;)

The trick is to flip between using custom keys and the joystick option you want to use.

To start a game of Ghostbusters I used the custom keys with just firebutton 2 altered to symbol shift. This is the only key that was causing a problem.
I could then enter my carefully preserved account name and number (saved from when I was just a little wub) and carry on as if I was back in the day.

Once in the game you can flip back to whatever joystick option you selected to use within the game. I reckon that this will be the method you need for any game that requires typing and is going to be affected by the enter key being pressed at that point.

I hope all that makes sense... ;)

Thanks for a great emulator _tyrell_ :)

Oh, and I'm still a bit unsure about what this fullscreen mode is all about, it still seems no different to me. ;)
Thanks again.
 
hey _tyrell_ I just installed v6 on a clean SMC and I am getting exactly the same problems as I did with 5... I can see the menu in the border when I load a game and I am getting all sorts of flashing stuff at the top of the page... also it seems to be difficult to actually get to the file browser....
 
Back
Top