A bit of searching has informed me that the GP2X can get temperamental with SDL_Mixer if the audio specs aren't set up properly. Now, this is pedantic but i'm writing a shooting game and currently there's about a 500ms delay between pushing the button and the 'fire' sound playing. This is annoying :s
My current audio specs are:
I initially tried using SDL_Audio. Man, what a hideous experience.
Anyone got any ideas? :s
My current audio specs are:
Code:
Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, AUDIO_S16, MIX_DEFAULT_CHANNELS, 256);
I initially tried using SDL_Audio. Man, what a hideous experience.
Anyone got any ideas? :s