Release Some Java Apps


mcobit

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Joined
Jul 28, 2008
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I recently packaged some Java-Apps into pnd form.


They all should run pretty well.


I provide them here "as is" as I can't provide support for the apps themselves.


You need WizardStan's java.pnd installed for them to work:


http://www.gp32x.de/board/index.php?/topic/57598-java-pnd/


GCalc - Graphical Calculator


http://gcalc.net/


PND:


http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,241


JChemPaint - Molecule Drawing Application


http://sourceforge.net/apps/mediawiki/cdk/index.php?title=JChemPaint


PND:


http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,242


Jmol - Molecule Visalisation Tool


http://jmol.sourceforge.net/


PND:


http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,243


JEdit - Programmer's Text Editor


http://www.jedit.org/


PND:


http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,244


Freemind - Mindmap Tool


http://freemind.sourceforge.net/wiki/index.php/Main_Page


PND:


http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,4,240
 
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How do games run , like silly little games for phones?

Can try, but haven't yet. For most serious games the Displayresolution is just too small. And a lot of the ones I tried crashed randomly. As I wrote before, I think there is not enough memory or the openjdk we have here is buggy.


Do phone-games work with the openjdk?
 
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jEdit mostly and Freemind are both tools I use at work, now I can justify a Pandora at the work place.. you know for "work".
 
No. Mentioned several times, it uses x86 only libraries for certain things. The graphics, notably, are openGL, not openGLES. It can eventually be ported, but don't hold your breath: so long as the base code is in such flux, there's no point.
 
Thanks for your answer. I actually missed the openGL / openGLES distinction, that effectively invalids all hopes for the time being.


However, hope still lives.


From Minecraft's "about the game" page, Notch has always stated (well, since May 09, at least):

Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source.

This could be a while, though (and he can still take that back, or lose the right to do it, don't know if he gave the intellectual property to his new company). So for now, I'll use the available emulators, and will dream to come back to it when it'll go vintage.
 
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