SGX GLES 1.1 performance issues


TheDoktor said:
warmi said:
200-300 draw calls .. that's still a lot for a device like this.

I would look into that.

I have been and still are.
Can you provide any links to documentation that recommends acceptable ranges?


Well, it really depends on your scene .... you would need to first figure out if you are CPU bound - if you are not then it doesn't matter, you will need to look somewhere else.

Personally, I would not use 300 draw calls on something like SGX/ARM if I could help it, simply because it seems (at least to me) like a lot of wasted CPU time, but again, it is really application specific.
 
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