GP2X_Coder
Member
Just a silly question how in the world does SDL_BlitSurface work if the Destination rectangle is a Uint16 this means that the values are between 0 and 65535 no negative values so if you want an image to move up and disappear it should stop a 0 and not move any farther same for the left but it does not work this way does anyone know how the blit function can ignore the Uint16 rectangle?
*** NeverMind ***
Its a Sint16 my mistake only the width and height are Uint16
Silly me I am up to late.
*** NeverMind ***
Its a Sint16 my mistake only the width and height are Uint16
Silly me I am up to late.