GP2X Sdl_blitsurface & Sdl_rect


GP2X_Coder

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Just a silly question how in the world does SDL_BlitSurface work if the Destination rectangle is a Uint16 this means that the values are between 0 and 65535 no negative values so if you want an image to move up and disappear it should stop a 0 and not move any farther same for the left but it does not work this way does anyone know how the blit function can ignore the Uint16 rectangle?


*** NeverMind ***

Its a Sint16 my mistake only the width and height are Uint16

Silly me I am up to late.
 
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