Hello everyone. I searched around on ticks and how many are per second, and it was 64 ticks per second for 66Mhtz I think, but when I tried to program a timer into my game and tested it on GeePee32 and on a real console it was very erratic, the timer only going down a second "when it felt like it".
my code looked like this:
Could anyone tell me what I am doing wrong? Thankyou very much!
my code looked like this:
Code:
if((GpTickCountGet() - timerStartingPoint) % 64 == 0)
whatTimeIsIt--;
Could anyone tell me what I am doing wrong? Thankyou very much!