jimid2 said:
GNGeo2x is fantastic, with the sole exception that I haven't figured out how to map the buttons yet (or even if I can) and so I've got a kind of weird default mapping that plays a little bizarre in Garou MotW (but could work fine in other games, I don't know yet)
Configuration is done by editing the gngeorc file in the conf folder. You should look at a line like this:
CODE
p1joy 2,3,0,1,5,4,0,1,1,1
These numbers correspond to the folowing: A,B,C,D,START,COIN,AXE_X,AXE_Y,AXE_X_DIR,AXE_Y_DIR
I think that for most joystick, AXE_X Y and AXE_X_DIR AXE_Y_DIR should be correct. The rest can be easily guessed.
And thanks for the comments
Thank You! This is great - I'll try it this weekend!!
I should have noted in the above post (and would have, if I wasn't so damned tired) that the default mapping in GNGeo2X is "correct" in the sense that it maps the input buttons in a sensible fashion that works perfectly with games like Metal Slug and the like, but fighters like Garou and Fatal Fury require a different mapping to be able to pull off multi-button presses with just your thumb...