Hi
This is easy to compile and package.
Someone should do it if he is new to those things as a learning experience.
+1
Compiles fine with C/C++ Development tools on the Pandora.
Just edit $prefix and $highscoresdir variables in the Makefile, then "make; sudo make install".
Runs windowed with sound by default.
Controls need some work though: pressing right on the left nub to change the wall orientation feels awkward...
Bye, Magic Sam
EDIT: --fullscreen makes the game...err...fullscreen
EDIT #2: I've had a look at the source, but I didn't find where to customize controls. I'd need some help on this one...
EDIT #3: I think it's in the event.* files,
but I have a doubt :unsure:
EDIT #4: OK, now KEYSWITCHLINE and KEYSTARTLINE are assigned to (X) and (A), respectively.
DPAD is not working, you still have to move the cursor with the left nub, and when you press (A), the new line doesn't start where the cursor is... <_<
EDIT #5: possible workaround: KEYSWITCHLINE assigned to (L) and KEYSTARTLINE to left mouse button (default), and you play with the stylus. Works great